NixOS Gaming | 701 Members | |
| Gaming things, my hands are typing words. | 181 Servers |
| Sender | Message | Time |
|---|---|---|
| 18 Oct 2023 | ||
| Which is in /nix/var/nix/profiles/channels or whatever | 23:19:29 | |
| Interesting. I see. | 23:21:25 | |
| Or you use something else to obtain your inputs, like niv or flakes or whatever | 23:21:59 | |
| So I really do just "nix-channel --add https://channels.nixos.org/nixos-unstable nixos" and rebuild with --upgrade. I'll just have to remember to do that when I migrate this to a new machine. I've still not used flakes or anything yet. | 23:24:58 | |
| Yes | 23:25:17 | |
Download image.png | 23:56:40 | |
| I upgraded to unstable. There were a few breaking changes on my nixconfig that I resolved, but one of them went over my head.
That's from me following this from the AMD GPU wiki page: | 23:56:48 | |
| Remove that thing entirely | 23:57:01 | |
| Not necessary anymore? | 23:57:11 | |
| And don't trust the wiki | 23:57:14 | |
| It was never necessary | 23:57:16 | |
| xD | 23:57:18 | |
| Sounds good! | 23:57:25 | |
Also remove services.xserver.videoDrivers = [ "amdgpu" ]; if you're using that | 23:57:29 | |
| I am and I will. Thank you! | 23:57:45 | |
| And don't read the wiki | 23:58:01 | |
| It's generally terribly outdated | 23:58:07 | |
| 19 Oct 2023 | ||
| I am once again asking for reviews https://github.com/NixOS/nixpkgs/pull/254749 | 07:35:11 | |
| The diff looks big, but it's actually mostly moving stuff around | 07:35:32 | |
| * The diff looks big, but it's actually mostly moving stuff around (you can verify by diffing default.nix and generic.nix) | 07:36:35 | |
| * The diff looks big, but it's actually mostly moving stuff around (you can verify by diffing the old default.nix with generic.nix) | 07:37:52 | |
| Anyone run CurseForge on NixOS? I cant seem to get it running either through Wine (lutris) or the AppImage | 14:27:26 | |
| Why not use PrismLauncher, with that you can import CurseForge modpacks | 14:57:12 | |
| Yuck, I nerdsniped myself into looking through the fixes for Last Epoch | 15:27:23 | |
| Native Linux version with OpenGL seems to suffer from those issues: Invisible purple characters due to shader issue: https://www.reddit.com/r/LastEpoch/comments/14uiz0f/linux_gamers_rejoice_native_clients_invisible/ Flashing problem is due to how shaders work on certain mobs in certain maps: https://www.reddit.com/r/LastEpoch/comments/14vwbos/investigating_last_epochs_map_blinking_mobs/?utm_source=share&utm_medium=web2x&context=3 There's a whole bunch of patches a guy posted on LE Forums: https://forum.lastepoch.com/t/fixes-for-various-graphics-bugs-on-linux/60010 Seems like the issue is caused by an older Unity version translating shaders incorrectly? Not sure: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9363#note_2028274 Also, looks like those patches don't work for Nvidia because Nvidia doesn't allow replacing shaders in runtime, so the patches should be upstreamed Native Linux version with Vulkan seems to work for some people perfectly, but there's an issue with displaying item rarity: https://imgur.com/a/f2CMSB7 Proton version (running the Windows version of the game with a translation layer from Windows API to Linux API) has these issues: The go-to AMD driver called RadV deals poorly with max VRAM saturation, which leads to 50-70% FPS drop on Linux, and before the fix for drivers is deployed or the VRAM usage for LE changes the best solution is to use the usually worse driver AMDVLK: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9371 | 15:27:37 | |
| * Native Linux version with OpenGL seems to suffer from those issues:
Native Linux version with Vulkan seems to work for some people perfectly, but there's an issue with displaying item rarity: Proton version (running the Windows version of the game with a translation layer from Windows API to Linux API) has these issues:
| 15:28:02 | |
| Much fun | 15:28:07 | |
| * Native Linux version with OpenGL seems to suffer from those issues:
Also, looks like those patches don't work for Nvidia because Nvidia doesn't allow replacing shaders in runtime, so the patches should be upstreamed Native Linux version with Vulkan seems to work for some people perfectly, but there's an issue with displaying item rarity: Proton version (running the Windows version of the game with a translation layer from Windows API to Linux API) has these issues:
| 15:28:20 | |
| Kinda feeling like the whole open source stuff rubbed off on me | 15:28:43 | |
In reply to @ya:nnik.devUsing it for WoW add-ons, instead of minecraft. | 21:38:06 | |