| 17 Dec 2023 |
iopq | I can try the wine wayland package IF the staging patches are no longer necessary to run StarCraft properly | 08:40:49 |
| l0b0 joined the room. | 09:01:24 |
l0b0 | 😮 Only just learned about this channel! Yay! | 09:02:00 |
iopq | update: waylandFull still doesn't have the necessary patches for Battle.net | 09:03:22 |
iopq | let me bump the wine version | 09:09:30 |
iopq | oh, it works, let me try out obs | 09:14:31 |
iopq | OBS crashed, lol | 09:15:03 |
iopq | trying flatpak | 09:18:18 |
Janik (they/them) | fwiw this is a working obs/nixos config for a streaming pc https://gitlab.com/sfz.aalen/hackwerk/events/stream-pc/-/blob/main/home/default.nix?ref_type=heads#L20-L29
(yes the code and commit history is ugly, the people organizing the event asked me to fix it since they also had problems with obs so I just pasted together stuff and tried if it works.) | 09:22:16 |
iopq | In reply to @janik0:matrix.org fwiw this is a working obs/nixos config for a streaming pc https://gitlab.com/sfz.aalen/hackwerk/events/stream-pc/-/blob/main/home/default.nix?ref_type=heads#L20-L29
(yes the code and commit history is ugly, the people organizing the event asked me to fix it since they also had problems with obs so I just pasted together stuff and tried if it works.) well, I'm looking for how to make nvenc work | 09:25:00 |
iopq | since I'm recording locally for now | 09:25:06 |
Janik (they/them) | there is some nvida stuff in the repo and I think we used nvenc but I don't remember, it was a hasty preperations thingy with lot's of stuff happening. | 09:28:04 |
iopq | I didn't find any reference to nvidia | 09:31:23 |
iopq | anyway, let's skip that for now | 09:31:28 |
iopq | and record in h264 | 09:31:33 |
iopq | one other issue is my FPS under wayland is way lower (?) | 09:31:50 |
K900 | That's kind of a known nvidia thing | 09:32:12 |
iopq | In reply to @k900:0upti.me That's kind of a known nvidia thing FML, I'll go set my screen to a lower refresh rate | 09:32:33 |
K900 | I don't see how that would help? | 09:32:45 |
iopq | In reply to @k900:0upti.me I don't see how that would help? a capped in game framerate has better response rate | 09:33:26 |
K900 | That's... not really how things work, no | 09:33:35 |
K900 | At least not in the general case | 09:33:43 |
iopq | if you create too many frames in the buffer you will wait a longer time | 09:33:54 |
iopq | you want a perfect match between how fast your CPU and GPU work, that's how the nvidia anti-lag thing works | 09:34:32 |
K900 | No, that's actually not how it works | 09:34:43 |
iopq | it's a dynamic FPS cap | 09:34:46 |
K900 | It's not | 09:34:51 |
iopq | how does it work | 09:34:52 |
K900 | It attempts to guess how long the next frame would take to render | 09:35:11 |
K900 | And does not report to the game that the previous frame has been presented until the deadline | 09:35:20 |