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19 Oct 2023
@fgaz:matrix.orgfgazThe diff looks big, but it's actually mostly moving stuff around07:35:32
@fgaz:matrix.orgfgaz* The diff looks big, but it's actually mostly moving stuff around (you can verify by diffing default.nix and generic.nix)07:36:35
@fgaz:matrix.orgfgaz* The diff looks big, but it's actually mostly moving stuff around (you can verify by diffing the old default.nix with generic.nix)07:37:52
@winston:milli.ng@winston:milli.ngAnyone run CurseForge on NixOS? I cant seem to get it running either through Wine (lutris) or the AppImage14:27:26
@ya:nnik.dev@ya:nnik.devWhy not use PrismLauncher, with that you can import CurseForge modpacks 14:57:12
@kfears:matrix.org@kfears:matrix.orgYuck, I nerdsniped myself into looking through the fixes for Last Epoch15:27:23
@kfears:matrix.org@kfears:matrix.orgNative Linux version with OpenGL seems to suffer from those issues: Invisible purple characters due to shader issue: https://www.reddit.com/r/LastEpoch/comments/14uiz0f/linux_gamers_rejoice_native_clients_invisible/ Flashing problem is due to how shaders work on certain mobs in certain maps: https://www.reddit.com/r/LastEpoch/comments/14vwbos/investigating_last_epochs_map_blinking_mobs/?utm_source=share&utm_medium=web2x&context=3 There's a whole bunch of patches a guy posted on LE Forums: https://forum.lastepoch.com/t/fixes-for-various-graphics-bugs-on-linux/60010 Seems like the issue is caused by an older Unity version translating shaders incorrectly? Not sure: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9363#note_2028274 Also, looks like those patches don't work for Nvidia because Nvidia doesn't allow replacing shaders in runtime, so the patches should be upstreamed Native Linux version with Vulkan seems to work for some people perfectly, but there's an issue with displaying item rarity: https://imgur.com/a/f2CMSB7 Proton version (running the Windows version of the game with a translation layer from Windows API to Linux API) has these issues: The go-to AMD driver called RadV deals poorly with max VRAM saturation, which leads to 50-70% FPS drop on Linux, and before the fix for drivers is deployed or the VRAM usage for LE changes the best solution is to use the usually worse driver AMDVLK: https://gitlab.freedesktop.org/mesa/mesa/-/issues/937115:27:37
@kfears:matrix.org@kfears:matrix.org *

Native Linux version with OpenGL seems to suffer from those issues:

  • Invisible purple characters due to shader issue: https://www.reddit.com/r/LastEpoch/comments/14uiz0f/linux_gamers_rejoice_native_clients_invisible/
  • Flashing problem is due to how shaders work on certain mobs in certain maps: https://www.reddit.com/r/LastEpoch/comments/14vwbos/investigating_last_epochs_map_blinking_mobs/?utm_source=share&utm_medium=web2x&context=3
  • There's a whole bunch of patches a guy posted on LE Forums: https://forum.lastepoch.com/t/fixes-for-various-graphics-bugs-on-linux/60010
  • Seems like the issue is caused by an older Unity version translating shaders incorrectly? Not sure: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9363#note_2028274
    Also, looks like those patches don't work for Nvidia because Nvidia doesn't allow replacing shaders in runtime, so the patches should be upstreamed

Native Linux version with Vulkan seems to work for some people perfectly, but there's an issue with displaying item rarity:
https://imgur.com/a/f2CMSB7

Proton version (running the Windows version of the game with a translation layer from Windows API to Linux API) has these issues:

  • The go-to AMD driver called RadV deals poorly with max VRAM saturation, which leads to 50-70% FPS drop on Linux, and before the fix for drivers is deployed or the VRAM usage for LE changes the best solution is to use the usually worse driver AMDVLK: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9371
15:28:02
@kfears:matrix.org@kfears:matrix.orgMuch fun15:28:07
@kfears:matrix.org@kfears:matrix.org *

Native Linux version with OpenGL seems to suffer from those issues:

  • Invisible purple characters due to shader issue: https://www.reddit.com/r/LastEpoch/comments/14uiz0f/linux_gamers_rejoice_native_clients_invisible/
  • Flashing problem is due to how shaders work on certain mobs in certain maps: https://www.reddit.com/r/LastEpoch/comments/14vwbos/investigating_last_epochs_map_blinking_mobs/?utm_source=share&utm_medium=web2x&context=3
  • There's a whole bunch of patches a guy posted on LE Forums: https://forum.lastepoch.com/t/fixes-for-various-graphics-bugs-on-linux/60010
  • Seems like the issue is caused by an older Unity version translating shaders incorrectly? Not sure: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9363#note_2028274

Also, looks like those patches don't work for Nvidia because Nvidia doesn't allow replacing shaders in runtime, so the patches should be upstreamed

Native Linux version with Vulkan seems to work for some people perfectly, but there's an issue with displaying item rarity:
https://imgur.com/a/f2CMSB7

Proton version (running the Windows version of the game with a translation layer from Windows API to Linux API) has these issues:

  • The go-to AMD driver called RadV deals poorly with max VRAM saturation, which leads to 50-70% FPS drop on Linux, and before the fix for drivers is deployed or the VRAM usage for LE changes the best solution is to use the usually worse driver AMDVLK: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9371
15:28:20
@kfears:matrix.org@kfears:matrix.orgKinda feeling like the whole open source stuff rubbed off on me15:28:43
@winston:milli.ng@winston:milli.ng
In reply to @ya:nnik.dev
Why not use PrismLauncher, with that you can import CurseForge modpacks
Using it for WoW add-ons, instead of minecraft.
21:38:06
20 Oct 2023
@datedorangejamjar:matrix.orgWindows XPBig upsetti I had to go back to W11.08:01:45
19 Oct 2023
@ya:nnik.dev@ya:nnik.dev
In reply to @winston:milli.ng
Using it for WoW add-ons, instead of minecraft.
Ah sorry, I just assumed.
I didnt get it to run too.
Maybe try with newer ProtonGE versions?
21:39:27
@winston:milli.ng@winston:milli.ngTried with one or two, I only got blizzard running under a slightly older lutris-proton-ge21:40:08
@winston:milli.ng@winston:milli.ngI am messing with trying to get the AppImage to run for now, its mainly failing in trying to launch some sub-service for file monitoring I think. 21:41:01
20 Oct 2023
@k900:0upti.meK900Lutris update: https://github.com/NixOS/nixpkgs/pull/26228112:00:50
@k900:0upti.meK900
In reply to@k900:0upti.me
Lutris update: https://github.com/NixOS/nixpkgs/pull/262281
Can someone see if they can actually run Origin games with this?
13:50:25
@k900:0upti.meK900Things seem to either just crash (with Proton) or produce some confusing DRM error (with Wine-GE)13:50:51
@winston:milli.ng@winston:milli.ngTriggering it to build right now, hot dog, downloading 5.6GB of stuff to build lutris. 17:33:01
@k900:0upti.meK900I found a very funny log message17:33:47
@k900:0upti.meK900It's actually failing (sometimes) because it's sending the environment variables from the client to the background service (I assume)17:34:12
@k900:0upti.meK900And our environment is too big17:34:15
@k900:0upti.meK900But it works if run in a clean environment17:34:20
@winston:milli.ng@winston:milli.ng That reminds me of issues at work with accessing our internal sites, just s/environment/cookies/g. 17:35:51
@winston:milli.ng@winston:milli.ngCuriosity question: Which wine version do you primarily use with Lutris for games? 17:42:01
@k900:0upti.meK900Whatever it downloads usually17:52:35
@k900:0upti.meK900Which is usually just Wine-GE17:52:41
@k900:0upti.meK900Ugh come on yuzu update script17:57:54
@k900:0upti.meK900I want to play my elephant man on drugs game17:58:03

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