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| SomeoneSerge (back on matrix) changed their display name from SomeoneSerge (hash-versioned python modules when) to SomeoneSerge (migrating synapse). | 02:10:58 |
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| 24 Mar 2024 |
@elvishjerricco:matrix.org | I have now technically played a video game with hdr on plasma 6 | 08:14:25 |
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@elvishjerricco:matrix.org | It was halo infinite, which barely does anything with hdr so it's wasn't anything impressive. But it worked. | 08:15:21 |
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| 24 Mar 2024 |
K900 | With the insane layer stack? | 08:17:03 |
K900 | Or gamescope git? | 08:17:06 |
@elvishjerricco:matrix.org | The vm-hdr-layer thing | 08:17:32 |
@elvishjerricco:matrix.org | I did not get gamescope from git | 08:17:43 |
@elvishjerricco:matrix.org | But that sounds likely better :P | 08:17:49 |
@elvishjerricco:matrix.org | * The vk-hdr-layer thing | 08:18:14 |
K900 | gamescope git has a native Wayland window output that just speaks the frog-color-management protocol | 08:18:23 |
K900 | So you can just have gamescope and the WSI layer | 08:18:45 |
K900 | And everything is plumbed properly | 08:18:50 |
@elvishjerricco:matrix.org | Ah I also had the gamescope wsi layer. So maybe the vk-hdr-layer wasn't doing anything? | 08:19:34 |
K900 | It is doing something | 08:19:46 |
K900 | The WSI plumbs the HDR metadata from the application to gamescope | 08:19:54 |
@elvishjerricco:matrix.org | There is a FROG layer thing in my /run/opengl-driver | 08:20:02 |
K900 | And the VK_HDR layer plumbs it from gamescope to kwin | 08:20:07 |
K900 | Because gamescope stable can't do it by itself yet | 08:20:21 |
@elvishjerricco:matrix.org | I see. So both is necessary | 08:20:40 |
@elvishjerricco:matrix.org | Even if you use a bleeding edge gamescope from got? | 08:21:01 |
@elvishjerricco:matrix.org | * Even if you use a bleeding edge gamescope from git? | 08:21:08 |