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NixOS Gaming

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22 Mar 2024
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23 Mar 2024
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24 Mar 2024
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgI have now technically played a video game with hdr on plasma 608:14:25
23 Mar 2024
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24 Mar 2024
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgIt was halo infinite, which barely does anything with hdr so it's wasn't anything impressive. But it worked.08:15:21
23 Mar 2024
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24 Mar 2024
@k900:0upti.meK900With the insane layer stack?08:17:03
@k900:0upti.meK900Or gamescope git?08:17:06
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgThe vm-hdr-layer thing08:17:32
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgI did not get gamescope from git08:17:43
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgBut that sounds likely better :P08:17:49
@elvishjerricco:matrix.org@elvishjerricco:matrix.org* The vk-hdr-layer thing08:18:14
@k900:0upti.meK900gamescope git has a native Wayland window output that just speaks the frog-color-management protocol08:18:23
@k900:0upti.meK900So you can just have gamescope and the WSI layer08:18:45
@k900:0upti.meK900And everything is plumbed properly08:18:50
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgAh I also had the gamescope wsi layer. So maybe the vk-hdr-layer wasn't doing anything?08:19:34
@k900:0upti.meK900It is doing something08:19:46
@k900:0upti.meK900The WSI plumbs the HDR metadata from the application to gamescope08:19:54
@elvishjerricco:matrix.org@elvishjerricco:matrix.org There is a FROG layer thing in my /run/opengl-driver 08:20:02
@k900:0upti.meK900And the VK_HDR layer plumbs it from gamescope to kwin08:20:07
@k900:0upti.meK900Because gamescope stable can't do it by itself yet08:20:21
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgI see. So both is necessary08:20:40
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgEven if you use a bleeding edge gamescope from got?08:21:01
@elvishjerricco:matrix.org@elvishjerricco:matrix.org* Even if you use a bleeding edge gamescope from git?08:21:08

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