| 17 Jun 2025 |
K900 | You know what is cool actually | 08:14:22 |
K900 | We already have all the tools to make an ino32 environment for those | 08:14:39 |
Grimmauld (any/all) | In reply to @emilazy:matrix.org I'm still a bit worried about old binary games Eh it'll be fine - less SDL1 garbage the SDL team ends up maintaining on the side! (Yes this is a selfish consideration...) | 08:15:18 |
K900 | I mean source built games can be patched | 08:17:02 |
K900 | It's the binaries that are worrying | 08:17:08 |
K900 | But like, we have the tools | 08:17:15 |
K900 | We can always use the tools | 08:17:19 |
emily | which doesn't solve the problem of wanting to get off time32 + ino32 so things stop breaking :) | 08:31:44 |
emily | however I think it's probably true that old binary games are not super likely to work patchelfed to use our stuff anyway for the most part | 08:31:58 |
K900 | Well we can only maintain the things we need | 08:32:00 |
emily | I'd mainly worry about SDL1 | 08:32:07 |
emily | sure, yeah. but that's already the state of i686-linux | 08:32:18 |
emily | anyway I dunno it's probably fine. worth trying at least | 08:32:23 |
emily | I don't know how many people are actually patchelfing 1999-era games to use Nixpkgs libraries to begin with. | 08:32:41 |
K900 | In reply to @emilazy:matrix.org sure, yeah. but that's already the state of i686-linux Yes, but ino32 probably covers a lot less than like, all of Mesa oh wait fuck shit | 08:34:00 |
K900 | Yeah ok | 08:34:16 |
K900 | I see your point now | 08:34:22 |
| jopejoe1 (4094@epvpn) changed their display name from jopejoe1 (4094@eh22) to jopejoe1 (4094@GPN23). | 12:06:05 |