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16 Jun 2025
@rosscomputerguy:matrix.orgTristan RossHmm, I'll have to take a look more after work.21:03:59
@p14:matrix.orgp14 I think I see what you're saying; that you want to have a way to implement fake libgcc for static builds. I feel uncertain about the wisdom of that -- I guess the use case is for build systems that try to explicitly link it? In our case, since we're already a stdenv.hostPlatform.useLLVM, I would have thought libgcc should be irrelevant, since it should be the compiler deciding whether to link it. 21:05:06
@p14:matrix.orgp14 Tristan Ross: I've added a bit more thinking to https://github.com/NixOS/nixpkgs/pull/417354#discussion_r2150897655 -- heading out shortly in case you want a quick last roundtrip for tonight. 21:12:43
17 Jun 2025
@emilazy:matrix.orgemily libgcc_s has symbols that are in compiler-rt, not just libunwind 06:14:48
@emilazy:matrix.orgemilyit will be especially easy to observe breakage with e.g. binary packages06:14:57
@emilazy:matrix.orgemily but really glibc in general makes assumptions about this 06:15:11
@emilazy:matrix.orgemily I think stuff like the hack in rustc is also downstream of this and that it would just-work with llvm-libgcc 06:15:36
@emilazy:matrix.orgemily we could just assemble our own libgcc_s if the build logic in llvm-libgcc doesn't work for us though 06:17:47
@emilazy:matrix.orgemilybut I'd be surprised… at least their version script generating machinery should be very useful for it06:18:24
@grimmauld:grapevine.grimmauld.deGrimmauld (any/all)We also need to still do the 64 bit time thingy for 32 bit systems, i got stuck when i tried07:38:31
@k900:0upti.meK900Ugh I forgor08:03:35
@k900:0upti.meK900 And probably ino64 too 08:03:41
@emilazy:matrix.orgemilyit requires ino64, so yeah08:05:38
@emilazy:matrix.orgemilyI'm still a bit worried about old binary games08:05:57
@k900:0upti.meK900 You know what is cool actually 08:14:22
@k900:0upti.meK900 We already have all the tools to make an ino32 environment for those 08:14:39
@grimmauld:grapevine.grimmauld.deGrimmauld (any/all)
In reply to @emilazy:matrix.org
I'm still a bit worried about old binary games
Eh it'll be fine - less SDL1 garbage the SDL team ends up maintaining on the side! (Yes this is a selfish consideration...)
08:15:18
@k900:0upti.meK900 I mean source built games can be patched 08:17:02
@k900:0upti.meK900 It's the binaries that are worrying 08:17:08
@k900:0upti.meK900 But like, we have the tools 08:17:15
@k900:0upti.meK900 We can always use the tools 08:17:19
@emilazy:matrix.orgemilywhich doesn't solve the problem of wanting to get off time32 + ino32 so things stop breaking :)08:31:44
@emilazy:matrix.orgemilyhowever I think it's probably true that old binary games are not super likely to work patchelfed to use our stuff anyway for the most part08:31:58
@k900:0upti.meK900 Well we can only maintain the things we need 08:32:00
@emilazy:matrix.orgemilyI'd mainly worry about SDL108:32:07
@emilazy:matrix.orgemily sure, yeah. but that's already the state of i686-linux 08:32:18
@emilazy:matrix.orgemilyanyway I dunno it's probably fine. worth trying at least08:32:23
@emilazy:matrix.orgemily I don't know how many people are actually patchelfing 1999-era games to use Nixpkgs libraries to begin with. 08:32:41
@k900:0upti.meK900
In reply to @emilazy:matrix.org
sure, yeah. but that's already the state of i686-linux
Yes, but ino32 probably covers a lot less than like, all of Mesa oh wait fuck shit
08:34:00
@k900:0upti.meK900 Yeah ok 08:34:16

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