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17 Jun 2025
@emilazy:matrix.orgemily I think stuff like the hack in rustc is also downstream of this and that it would just-work with llvm-libgcc 06:15:36
@emilazy:matrix.orgemily we could just assemble our own libgcc_s if the build logic in llvm-libgcc doesn't work for us though 06:17:47
@emilazy:matrix.orgemilybut I'd be surprised… at least their version script generating machinery should be very useful for it06:18:24
@grimmauld:grapevine.grimmauld.deGrimmauld (migrated to @grimmauld:m.grimmauld.de)We also need to still do the 64 bit time thingy for 32 bit systems, i got stuck when i tried07:38:31
@k900:0upti.meK900Ugh I forgor08:03:35
@k900:0upti.meK900 And probably ino64 too 08:03:41
@emilazy:matrix.orgemilyit requires ino64, so yeah08:05:38
@emilazy:matrix.orgemilyI'm still a bit worried about old binary games08:05:57
@k900:0upti.meK900 You know what is cool actually 08:14:22
@k900:0upti.meK900 We already have all the tools to make an ino32 environment for those 08:14:39
@grimmauld:grapevine.grimmauld.deGrimmauld (migrated to @grimmauld:m.grimmauld.de)
In reply to @emilazy:matrix.org
I'm still a bit worried about old binary games
Eh it'll be fine - less SDL1 garbage the SDL team ends up maintaining on the side! (Yes this is a selfish consideration...)
08:15:18
@k900:0upti.meK900 I mean source built games can be patched 08:17:02

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