| 17 Jun 2025 |
emily | I think stuff like the hack in rustc is also downstream of this and that it would just-work with llvm-libgcc | 06:15:36 |
emily | we could just assemble our own libgcc_s if the build logic in llvm-libgcc doesn't work for us though | 06:17:47 |
emily | but I'd be surprised… at least their version script generating machinery should be very useful for it | 06:18:24 |
Grimmauld (migrated to @grimmauld:m.grimmauld.de) | We also need to still do the 64 bit time thingy for 32 bit systems, i got stuck when i tried | 07:38:31 |
K900 | Ugh I forgor | 08:03:35 |
K900 | And probably ino64 too | 08:03:41 |
emily | it requires ino64, so yeah | 08:05:38 |
emily | I'm still a bit worried about old binary games | 08:05:57 |
K900 | You know what is cool actually | 08:14:22 |
K900 | We already have all the tools to make an ino32 environment for those | 08:14:39 |
Grimmauld (migrated to @grimmauld:m.grimmauld.de) | In reply to @emilazy:matrix.org I'm still a bit worried about old binary games Eh it'll be fine - less SDL1 garbage the SDL team ends up maintaining on the side! (Yes this is a selfish consideration...) | 08:15:18 |
K900 | I mean source built games can be patched | 08:17:02 |