!SgYlXivkogarTVcnZO:nixos.org

Nix Flakes

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17 Aug 2023
@jthulhu:matrix.orgjthulhu changed their display name from jthulhu to Evan.22:49:50
18 Aug 2023
@jthulhu:matrix.orgjthulhu changed their display name from Evan to jthulhu.01:18:41
@shados:nixos.devShados joined the room.05:42:11
@lxsameer:matrix.orglxsameer

hey friends, I'm trying to create a musl based shell using devShell like this:

        devShells = {
          ${x86_64-linux} = nixpkgs.pkgsCross.libcxxStdenv.mkShell {
            nativeBuildInputs = native_build_inputs nixpkgs.pkgsCross;
            buildInputs = build_inputs nixpkgs.pkgsCross;

            shellHook = ''fish && exit'';
          };

19:06:53
@lxsameer:matrix.orglxsameer but I get an error that says: error: attribute 'pkgsCross' missing 19:07:18
@lxsameer:matrix.orglxsameershould I do anything special to access pkgsCross?19:07:41
@crtified:crtified.meCRTifiedIs nixpkgs your nixpkgs flake input? If yes, check out the legacyPackages attribute19:14:37
@lxsameer:matrix.orglxsameeryes it is. ok let me try19:15:02
@lxsameer:matrix.orglxsameershould I import nixpkgs even though it passed as an argument ?19:17:32
@crtified:crtified.meCRTified
In reply to @lxsameer:matrix.org
should I import nixpkgs even though it passed as an argument ?
Either you do that, passing an appropriate system value along, or you use nixpkgs.legacyPackages.x86_64-linux.pkgsCross.foooooo
19:20:43
@crtified:crtified.meCRTified(sorry, on mobile right now, so it's a pain to do proper markdown) 19:21:10
@lxsameer:matrix.orglxsameerahhhhh, got it, I was missing x86_64-linux part19:21:19
@lxsameer:matrix.orglxsameerthank you19:21:22
19 Aug 2023
@mr-qubo:matrix.orgmr-qubo joined the room.11:24:52
@mr-qubo:matrix.orgmr-qubo

Hi! I'm trying to add commands to devShell, like this:

          commands = [
            {
              name = "run-client";
              command = "nixGLIntel client -v --host c71ee55ef19fb0c4b934610d-1024-game-server.challenge.master.camp.allesctf.net -p 31337 --ssl --username 'justCatTheFish!1' --password password123";
            }
          ];

But I get this error:

[...]
          162|
          163|                  commands = [
             |      ^
          164|                      {

       error: cannot coerce a set to a string

What's the correct syntax?

11:26:30
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@artturin:matrix.orgArtturin
In reply to @mr-qubo:matrix.org

Hi! I'm trying to add commands to devShell, like this:

          commands = [
            {
              name = "run-client";
              command = "nixGLIntel client -v --host c71ee55ef19fb0c4b934610d-1024-game-server.challenge.master.camp.allesctf.net -p 31337 --ssl --username 'justCatTheFish!1' --password password123";
            }
          ];

But I get this error:

[...]
          162|
          163|                  commands = [
             |      ^
          164|                      {

       error: cannot coerce a set to a string

What's the correct syntax?

weird that does seem correct https://github.com/search?q=devShell+commands+language%3ANix&type=code&l=Nix
20:46:22
@lxsameer:matrix.orglxsameer hey friends, I have the following flake, my aim is to have a shell with musl, clang16 and libcxx16. But when i do nix develop nix builds clang-11 and then tries to build clang-16, but it fails with an error about a missing clang-tblgen. Given that, tablegen has to be built as part of llvm itself. Then am i doing it wrong or is it a bug. 21:29:37
@lxsameer:matrix.orglxsameer
{
  description = "Description for the project";

  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
  };

  outputs = inputs@{ nixpkgs, ... }:
    let
      x86_64-linux = "x86_64-linux";
      arm64-linux = "arm64-linux";

      pkgsCross = nixpkgs.legacyPackages.pkgsCross.musl64;

      get_pkgs = system: nixpkgs.legacyPackages.${system};

      native_build_inputs = pkgs: with pkgs; [
        cmake
        ninja
        ccache
        llvmPackages_16.lldb
        llvmPackages_16.lld
        llvmPackages_16.libcxx
        llvmPackages_16.libcxxabi
        llvmPackages_16.compiler-rt
        nixpkgs-fmt
        bat
        git
        fish
        python3
      ];

      build_inputs = pkgs: with pkgs;
        [
          boehmgc
          llvm_16
          llvm_16
          gtest
          gmock
          zlib-ng
          zstd

        ];


      linux-shell = pkgs: {
        default = pkgs.pkgsCross.musl64.mkShell.override {
          stdenv = pkgs.pkgsCross.musl64.llvmPackages_16.libcxxStdenv;
        } {
          nativeBuildInputs = native_build_inputs pkgs.pkgsCross.musl64;
          buildInputs = build_inputs pkgs.pkgsCross.musl64;
          shellHook = ''fish && exit'';
        };
        clang = pkgs.mkShell.override { stdenv = pkgs.clang16Stdenv; } {
          nativeBuildInputs = native_build_inputs pkgs;
          buildInputs = build_inputs pkgs;
          shellHook = ''fish && exit'';
        };
        gcc = pkgs.mkShell {
          nativeBuildInputs = native_build_inputs pkgs;
          buildInputs = build_inputs pkgs;

          shellHook = ''fish && exit'';
        };
      };

    in
      {
        devShells = {
          ${x86_64-linux} = linux-shell (get_pkgs x86_64-linux);
          ${arm64-linux} = linux-shell (get_pkgs arm64-linux);
        };
      };
}

21:29:45
@orowith2os:fedora.imOro (any/all) changed their display name from Dallas Strouse (she/her) to Dallas Strouse (she/her) 🧑‍🏫.21:35:36
20 Aug 2023
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21 Aug 2023
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22 Aug 2023
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@metasyntactic:matrix.orgmetasyntacticSo, I have my main flake that I use for all my configs, and then I can add inputs at the top level, and import module configurations for all of my setup. Is there and idiomatic way for one of those modules included by modules to also be able to add their own flakes, or do you need to bring them in at the top level input and pass them down to the module using the various ways?16:08:45
@ttamttam:matrix.orgttamttam
In reply to @metasyntactic:matrix.org
So, I have my main flake that I use for all my configs, and then I can add inputs at the top level, and import module configurations for all of my setup. Is there and idiomatic way for one of those modules included by modules to also be able to add their own flakes, or do you need to bring them in at the top level input and pass them down to the module using the various ways?
You could turn your module into a flake, and then include that in the inputs. I'm not aware of a way to add inputs from inside a module, although that doesn't mean it doesn't exist. I just pass them down from the top level.
21:57:38

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