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1 Jul 2025
@roberthensing:matrix.orgroberth Yes, but only the things you bring into the derivation. You could use a source filter to avoid some unneeded stuff.
Currently that's all moot because fetchTree copies everything it could return, but we'll change that, and make source filtering a solution for this problem.
11:49:19
@magic_rb:matrix.redalder.orgmagic_rb
In reply to @roberthensing:matrix.org
Yes, but only the things you bring into the derivation. You could use a source filter to avoid some unneeded stuff.
Currently that's all moot because fetchTree copies everything it could return, but we'll change that, and make source filtering a solution for this problem.
Right which is why im saying that i think each annexed file should become its own store path, so that youre not copying about 40GB for each build
11:50:14
@roberthensing:matrix.orgroberth If it's not clear which is better, we could make this behavior configurable. Making the right parts of .git/annex available to derivations would be a pain. 11:50:38
@magic_rb:matrix.redalder.orgmagic_rbSay im working on a game, then to nix build it, i need essentially all the annexed files, so the for every build im copying all the assets which can be arbitrarily huge11:51:13
@roberthensing:matrix.orgroberthThat's designing for the current Nix, not the Nix we're promising, fwiw11:51:33
@magic_rb:matrix.redalder.orgmagic_rbEven with lazy tree, if im using 40GB, i have to copy 40GB every time no?11:52:15
@magic_rb:matrix.redalder.orgmagic_rbThats how i understood it11:52:25
@roberthensing:matrix.orgroberth

So I guess we have three possible behaviors:

  • deference it completely and return the file contents
  • put it in the store and return store references somehow (more complicated than it seems, but potentially lazy under more circumstances)
  • generate a .git/annex which only has the relevant entries (probably annoying to work with, unless your build makes assumptions about .git/annex)
11:53:59
@roberthensing:matrix.orgroberthOnly if you dereference every annexed file11:54:31
@roberthensing:matrix.orgroberth

To make fetching the annexed files lazy involves:

  1. changing fetchTree to not copy everything to the store, returning a path value instead of a store path (or a lazy-trees store path that produces the correct hash part, which has never been done)
  2. implementing the annex support in an "event based" manner - not eagerly fetching everything
11:58:34
@emilazy:matrix.orgemilyif the build of a game requires processing every source asset – which I believe is normal – then this does not stop copying every asset anew for every build, even if lazy trees were fully implemented, right?11:59:20
@emilazy:matrix.orgemily(maybe you can cut down on it if you can split it into one asset build per derivation since the store paths would remain the same if the individual asset doesn't change?)11:59:55
@emilazy:matrix.orgemily(and I guess integration could avoid re-hashing the file to determine that?)12:00:03
@emilazy:matrix.orgemily just checking I understand correctly that if all the assets are needed in the same derivation as part of a src = ./.; type thing it would still amount to copying the entire thing every time 12:00:24

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