| 7 Oct 2024 |
| memegames99 removed their profile picture. | 00:05:43 |
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| 13 Oct 2024 |
| Daniel joined the room. | 13:46:39 |
| 15 Oct 2024 |
| Corngood joined the room. | 17:10:31 |
6pak | In reply to @emma:rory.gay hm does anyone know if Rider actually hard depends on dotnet sdk 7 or whether that can be swapped out with sdk 8? https://github.com/NixOS/nixpkgs/pull/348339 | 17:11:53 |
Emma [it/its] | ah, neat | 17:12:58 |
6pak | rider binaries bundled net8 for a long time, wouldn't be surprised if EAPs were using net9 RCs already | 17:15:49 |
6pak | would probably be a good idea to have a version check in the nix package | 17:16:16 |
| 17 Oct 2024 |
Emma [it/its] | question, with dotnet packaging, how come dotnetCorePackages.sdk_9_0 exists in nixpkgs but dotnet-sdk_9 doesnt? i cant figure out from nixpkgs where the discrepancy comes from | 13:05:11 |
Emma [it/its] | is it just the omission of dotnet-x_9 in all-packages.nix? | 13:06:02 |
Emma [it/its] | hm, how can i make an aot binary built on nixos work on not nixos? | 13:23:34 |
Corngood | In reply to @emma:rory.gay is it just the omission of dotnet-x_9 in all-packages.nix? Yeah. I was toying with the idea of deprecating those top level aliases, so I left it out for the time being.
There's some discussion of potential reorg here: https://github.com/NixOS/nixpkgs/pull/286134, but I'm not sure I still agree with everything I prototyped there.
I was trying to abstract the idea of a dotnet 'distribution': muxer, sdk, runtime, etc. which can either be binary or souce-built.
| 13:43:45 |
Corngood | In reply to @emma:rory.gay hm, how can i make an aot binary built on nixos work on not nixos? How would you do that with a typical package? Something like pkgsStatic.hello?
Maybe it's enough to build with pkgsStatic.stdenv. There's an AOT test in dotnet-sdk_8.tests.aot (dotnet/common.nix) that you could experiment with. It's not something I've ever tested.
| 13:48:46 |
| 21 Oct 2024 |
l0b0 | Anyone who might be able to help build Daggerfall Unity? The upstream build docs only explain how to do it from the Unity GUI. | 06:56:08 |
l0b0 | * Anyone who might be able to help build Daggerfall Unity? The upstream build docs only explain how to do it from the Unity GUI. Update: PR | 08:40:00 |
Corngood | You'd need to build it using unity. If they don't already have a build script (I couldn't find one), it should be pretty straightforward to write.
I would start by following their GUI instructions using a version of unity packaged in nixpkgs. It will likely require a pretty specific version. | 11:36:44 |
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| 23 Oct 2024 |
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| 25 Oct 2024 |
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| 26 Oct 2024 |
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| 29 Oct 2024 |
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| 1 Nov 2024 |
| Samuel set a profile picture. | 21:25:10 |
| Samuel changed their display name from Samuel to Samuel (DrRed). | 21:41:32 |
| Samuel changed their display name from Samuel (DrRed) to Samuel. | 21:42:27 |
| 12 Nov 2024 |
l0b0 | I don't know Unity, though. I might just ask upstream if they can provide the script. | 03:05:09 |
l0b0 | Also, I've no idea whether it's reasonable to actually use Unity (a closed source product) to build Daggerfall Unity (an open source package). | 03:05:43 |
Corngood | Looks like unity was removed from nixpkgs a couple of years ago: https://github.com/NixOS/nixpkgs/pull/177918
unityhub still exists, but that wouldn't be useful for building projects in the sandbox.
| 13:52:10 |
| 13 Nov 2024 |
| dish [Fox/It/She] joined the room. | 03:10:06 |