23 Mar 2024 |
agge3 | Couple thoughts:
instead of changing instances of <code>Path</code> to <code>std::filesystem::path</code>, what about changing <code>std::string typedef</code> to <code>std::filesystem::path</code> - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with <code>CanonPath, Path, etc.</code> and makes more intuitive sense not knowing the reason for <code>std::filesystem::path</code> and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class <code>Path</code> that handles the boiler-plate of conversion from <code>std::string</code> to <code>std::filesystem::path</code>, and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something like <code>Path path</code> to <code>std::filesystem::path path</code> to be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existing <code>Path</code>
Both routes I think are effective and that's the real question. | 00:22:17 |
agge3 | * Couple thoughts:
instead of changing instances of Path to <code>std::filesystem::path</code>, what about changing <code>std::string typedef</code> to <code>std::filesystem::path</code> - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with <code>CanonPath, Path, etc.</code> and makes more intuitive sense not knowing the reason for <code>std::filesystem::path</code> and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class <code>Path</code> that handles the boiler-plate of conversion from <code>std::string</code> to <code>std::filesystem::path</code>, and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something like <code>Path path</code> to <code>std::filesystem::path path</code> to be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existing <code>Path</code>
Both routes I think are effective and that's the real question.
| 00:22:29 |
agge3 | * Couple thoughts:
instead of changing instances of Path to
std::filesystem::path , what about changing std::string typedef to std::filesystem::path - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with CanonPath, Path, etc. and makes more intuitive sense not knowing the reason for std::filesystem::path and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class Path that handles the boiler-plate of conversion from std::string to `std::filesystem::path</code>, and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something like <code>Path path</code> to `std::filesystem::path pathto be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existing Path`
Both routes I think are effective and that's the real question.
| 00:23:29 |
agge3 | * Couple thoughts:
instead of changing instances of Path to
std::filesystem::path , what about changing std::string typedef to std::filesystem::path - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with CanonPath, Path, etc. and makes more intuitive sense not knowing the reason for std::filesystem::path and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class Path that handles the boiler-plate of conversion from std::string to std::filesystem::path , and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something likePath path to std::filesystem::path path to be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existingPath
Both routes I think are effective and that's the real question.
| 00:24:04 |
agge3 | * Couple thoughts:
instead of changing instances of Path to
std::filesystem::path , what about changing std::string typedef to std::filesystem::path - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with CanonPath, Path, etc. and makes more intuitive sense not knowing the reason for std::filesystem::path and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class Path that handles the boiler-plate of conversion from std::string to std::filesystem::path , and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something likePath path to std::filesystem::path path to be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existing Path
Both routes I think are effective and that's the real question.
| 00:24:49 |
agge3 | * Couple thoughts:
instead of changing instances of Path to std::filesystem::path , what about changing std::string typedef to std::filesystem::path - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with CanonPath, Path, etc. and makes more intuitive sense not knowing the reason for std::filesystem::path and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class Path that handles the boiler-plate of conversion from std::string to std::filesystem::path , and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something likePath path to std::filesystem::path path to be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existing Path
Both routes I think are effective and that's the real question.
| 00:25:47 |
agge3 | * Hello everyone! I'd like to work on the project Nix Internals: Use std::filesystem::path for Path . I see there are others already interested in that project, so I do not mean to bring unwanted competition. Nevertheless, C++ is my preferred language, so I really like the idea of following cxx 17 standards. Also, I've had some experience with cross-dev unix-to-windows (a nightmare), and I like the mission goal of bringing anything unix to windows (hence, the cross-dev). My experience with nix is setting up containerized dev environments to keep things consistent for multiple users, so I really believe in nix and think it's a highly effective tool for something that is otherwise a complete nightmare.
I could have more experience because I don't daily-drive. My platform is using nix package manager on gentoo w/ openrc init. Can operate in a more integrated environment (nixos, systemd + nix) if this is a problem. Skills are C, C++, sh, (some) lisp
Sorry for being a little late to the party.. chaotic last weeks - open to other suggestions, if we're trying to spread proposals
| 00:29:24 |
| @federicodschonborn:matrix.org joined the room. | 00:40:02 |
| jashanpreet joined the room. | 02:01:04 |
| SomeoneSerge (back on matrix) changed their display name from SomeoneSerge (hash-versioned python modules when) to SomeoneSerge (migrating synapse). | 02:11:21 |
agge3 | * Couple thoughts:
instead of changing instances of Path to std::filesystem::path , what about changing typedef std::string to typedef std::filesystem::path - then working from there. Keeps interface the same for other developers and follows pre-established naming conventions. Looks better being grouped with CanonPath, Path, etc. and makes more intuitive sense not knowing the reason for std::filesystem::path and using the other paths.
Could make some documentation that explains the mechanisms of Path and what exactly it's invoking. Other developers won't really need to know if it's cross-platform or not and can happily carry on.
OR, what about making a class Path that handles the boiler-plate of conversion from std::string to std::filesystem::path , and if that boiler-plate is done successfully then it solves the problem at its root.
Are you SET on changing something likePath path to std::filesystem::path path to be explicit of what the object is/don't want to mess around with any naming convention benefits of keeping the existing Path
Both routes I think are effective and that's the real question.
| 06:38:47 |
agge3 | * Hello everyone! I'd like to work on the project Nix Internals: Use std::filesystem::path for Path . I see there are others already interested in that project, so I do not mean to bring unwanted competition. Nevertheless, C++ is my preferred language, so I really like the idea of following cxx 17 standards. Also, I've had some experience with cross-dev unix-to-windows (a nightmare), and I like the mission goal of bringing anything unix to windows (hence, the cross-dev). My experience with nix is setting up containerized dev environments to keep things consistent for multiple users, so I really believe in nix and think it's a highly effective tool for something that is otherwise a complete nightmare.
I could have more experience because I don't daily-drive. My platform is using nix package manager on gentoo w/ openrc init. Can operate in a more integrated environment (nixos, systemd + nix) if this is a problem. Skills are C, C++, sh, (some) lisp, (some) perl
Sorry for being a little late to the party.. chaotic last weeks - open to other suggestions, if we're trying to spread proposals
| 06:39:38 |
| @nuko:shimeji.cafe changed their profile picture. | 07:42:36 |
Janik (they/them) | Hey everyone, it's awesome to see all the people interested in working on Projects, but I have to warn you we will only be able to accept two, maybe three project candidates because this is the first time the NixOS foundation participates in google summer of code, so I can highly recommend you to also apply to other orgs if you want to participate in GSoC. | 16:20:34 |
@rafaelsgirao:matrix.org | A question about the pnpm idea: was this PR taken in mind? https://github.com/NixOS/nixpkgs/pull/290715 Is this considered a valid approach to pnpm dependency locking, or did the idea author have something else in mind?
I'm asking this because the idea's description states:
(...) this should be a non problem for us if we use a fod fetcher like the nixpkgs npm tooling. Some packages use a fetcher without strong reproducibility guarantees. Which IMO seems to describe the FOD created in that PR
| 17:03:33 |
@rafaelsgirao:matrix.org | * A question about the pnpm idea: was this (draft) PR taken in mind? https://github.com/NixOS/nixpkgs/pull/290715 Is this considered a valid approach to pnpm dependency locking, or did the idea author have something else in mind?
I'm asking this because the idea's description states:
(...) this should be a non problem for us if we use a fod fetcher like the nixpkgs npm tooling. Some packages use a fetcher without strong reproducibility guarantees. Which IMO seems to describe the FOD created in that PR
| 17:03:50 |
@rafaelsgirao:matrix.org | * A question about the pnpm idea: was this (draft) PR taken in mind? https://github.com/NixOS/nixpkgs/pull/290715 Is this considered a valid approach to pnpm dependency locking, or did the idea author have something else in mind?
I'm asking this because the idea's description states:
(...) this should be a non problem for us if we use a fod fetcher like the nixpkgs npm tooling. Some packages use a fetcher without strong reproducibility guarantees. Which IMO seems to describe the FOD created in that PR
If it's a valid approach and therefore could be used as starting ground for e.g a makePnpmPackage function of sorts, is this idea still on the table for GSoC?
| 17:05:21 |
24 Mar 2024 |
| @nuko:shimeji.cafe changed their profile picture. | 06:16:10 |
FPenjoyer | I've submitted my proposal through Google's dashboard for "Nix Internals: Use std::filesystem::path for Path". Please review and let me know if you'd like more information put into the proposal. Thanks
cc: John Ericson
| 14:09:45 |
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25 Mar 2024 |
@infinidoge:matrix.org | I am intending on submitting a proposal not on the existing ideas list, since it is something I am personally interested in,
As a bit of a spot check, just wanted to kinda throw the idea out there to see what people thought
I want to work on updating and improving the infrastructure for the Xen hypervisor in Nixpkgs, with the main project being a Xen distribution based on NixOS, with pre-made configurable modules to create a minimal and declarative dom0.
This would require maintaining/updating the Xen packages themselves, updating the modules already in Nixpkgs (supporting UEFI being one of the primary issues), as well as working out how best to pre-configure Xen and NixOS to work well together.
(A working name for the 'distribution' itself is XenNix) | 06:40:25 |
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26 Mar 2024 |
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27 Mar 2024 |
| Akash Kumar joined the room. | 07:55:49 |
Janik (they/them) | In reply to @infinidoge:matrix.org I am intending on submitting a proposal not on the existing ideas list, since it is something I am personally interested in, As a bit of a spot check, just wanted to kinda throw the idea out there to see what people thought
I want to work on updating and improving the infrastructure for the Xen hypervisor in Nixpkgs, with the main project being a Xen distribution based on NixOS, with pre-made configurable modules to create a minimal and declarative dom0. This would require maintaining/updating the Xen packages themselves, updating the modules already in Nixpkgs (supporting UEFI being one of the primary issues), as well as working out how best to pre-configure Xen and NixOS to work well together. (A working name for the 'distribution' itself is XenNix) Hey, that sounds very interesting :D | 09:24:04 |
Janik (they/them) | Do you have someone in mind who could mentor that project? | 09:24:19 |
Janik (they/them) | (The problem is that we can only accept projects if someone is interested in mentoring it) | 09:25:57 |