| 21 Jun 2024 |
woobilicious | I wish opengl just had better ways to inject overlays. | 12:39:31 |
woobilicious | K900: we can only inject the 64bit or 32bit .so, having to inspect the binary just to check what command to run is a little annoying, not sure if it would make it any worse automating the bitness, injecting the wrong bitted library will just be ignored, steam does it that way. you can see the game logs saying "wrong ELF class". | 12:46:01 |
K900 | Inspecting the binary won't fly for things that are nested | 12:46:23 |
K900 | I know it can be ignored | 12:46:27 |
woobilicious | I mean you just inject both binaries and the ld-loader handles it for you. | 12:46:57 |
woobilicious |  Download image.png | 13:49:31 |
woobilicious | RIP | 13:49:33 |
| em joined the room. | 17:21:54 |
| 22 Jun 2024 |
| bytebandit joined the room. | 01:11:32 |
SigmaSquadron | you got Noita'd | 01:15:58 |
| nyanbinary 🏳️⚧️ joined the room. | 01:25:40 |
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aktaboot | In reply to @aktaboot:tchncs.de for info the error I was getting:
wine: Unhandled page fault on execute access to 00000000 at address 00000000 hmm I'm hitting the same issue again 👀 | 09:46:39 |
K900 | That's literally a null pointer dereference | 09:47:02 |
K900 | Could be absolutely anything | 09:47:05 |
aktaboot | oh maybe it's just the wine patches | 09:48:12 |
aktaboot | In reply to @k900:0upti.me That's literally a null pointer dereference yeah, hard to debug 👀 | 09:49:21 |
aktaboot | okay seems like some wine patches fix it, at least for me | 09:49:55 |
aktaboot | (i.e proton-ge) | 09:50:18 |
flameopathic | ay any good way to play roblox ever since they broke grapejuice? would a bottle work? | 18:20:01 |
eljamm | In reply to @flameopathic:matrix.org ay any good way to play roblox ever since they broke grapejuice? would a bottle work? I think you can run the mobile version of Roblox using Waydroid:
https://devforum.roblox.com/t/how-to-play-roblox-on-linux-without-wineproton-no-windows-required/2322766 https://reddit.com/r/SteamDeck/comments/1chmkde/roblox_works_again_on_steamos_via_waydroid/
But I heard that version is limited compared to the desktop one. Aside from this, I personally don't know.
| 18:45:48 |
flameopathic | alright, thanks | 18:47:43 |
| 23 Jun 2024 |
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| 24 Jun 2024 |
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| 26 Jun 2024 |
aidalgol | I'm trying to troubleshoot a crash when I use MangoHUD with a particular Steam game, and the FHS env layer seems to be confusing things. I tried running coredumpctl debug <PID>, and gdb prints a ton of warnings of the form warning: Can't open file /some/path during file-backed mapping note processing, and I get nothing more than memory addresses in the backtrace. | 19:26:05 |
aidalgol | Even if I run coredumpctl via steam-run. | 19:26:23 |
aidalgol | Or are those warnings just a red herring, and the problem is that I'm missing debug symbols? | 19:30:53 |
| 27 Jun 2024 |
| Shaderoit joined the room. | 02:59:51 |
genevieve | So for anyone planning to play FFXIV launch day tomorrow, rather than trying to update the xivlauncher package via overlay, should just running the pre-built executable from the github release with steam-run work? It does seem to work on a basic level but obviously I can't actually launch the game right now | 17:36:12 |