| 16 May 2024 |
K900 | That has never shipped in a product | 07:41:50 |
woobilicious | Gonna try it out on factorio...lets see how bad it is. | 07:47:52 |
ElvishJerricco | In reply to @woobilicious:matrix.org Gonna try it out on factorio...lets see how bad it is. factorio was extremely addictive for me... once. Once I got my first rocket launch I pretty much lost all motivation to play the game. | 08:35:54 |
Atemu | In reply to @k900:0upti.me What newer hardware? Like, all Nvidia GPUs of the past couple of years | 09:35:22 |
Atemu | NVK uses zink | 09:35:36 |
Tumble | In reply to @atemu12:matrix.org (Meaning on your hardware; you don't have to do any work here, just your PC) If it fixes things, Makes everything work, easily reproducable in future of it works, and easily reversable if it breaks Then I'll do it | 09:59:23 |
K900 | In reply to @atemu12:matrix.org Like, all Nvidia GPUs of the past couple of years I'm not really counting NVK because NVK is still very experimental | 10:25:20 |
Tumble | Is not using steam vr better than using steam vr? | 11:51:18 |
matthewcroughan | In terms of performance due to the inability of the FHS Env to get the realtime capabilities, yes | 11:51:44 |
matthewcroughan | Unless you're using amdgpu and can patch the kernel driver sources to fix that problem | 11:52:00 |
Tumble | In reply to @matthewcroughan:defenestrate.it In terms of performance due to the inability of the FHS Env to get the realtime capabilities, yes Does hl:alyx work without steamvr? | 11:52:12 |
matthewcroughan | unsure | 11:52:15 |
Tumble | I just have a list of valve games I've been going though late last year and I'm up to alyx | 11:53:03 |
Tumble | Does the mondeo as a systemd service mean I just run game and vr headset should activate or soemthing? | 11:54:10 |
matthewcroughan | monado is unrelated to steamvr, there's a lot of complication going on there | 11:54:31 |
matthewcroughan | there does seem to be a plugin to make steamvr work with monado though https://monado.freedesktop.org/steamvr.html | 11:54:56 |
matthewcroughan | there is also programs.alvr | 11:55:05 |
matthewcroughan | alvr is something I've gotten working, but monado might present new integration challenges, unsure if it works at all | 11:55:28 |
matthewcroughan | though I've used monado with stardustxr quite successfully | 11:55:37 |
Atemu | In reply to @k900:0upti.me I'm not really counting NVK because NVK is still very experimental Sure but it'll be the way forward for Nvidia and I don't think it'll take that long anymore for it to basically be on par with the proprietary driver; modulo minor performance differences | 13:51:17 |
Atemu | I could see us enable, use and recommend NVK for 24.11 | 13:51:44 |
Atemu | Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games | 13:53:46 |
Atemu | Unsure what the status is on HL:A, you'd have to research whether opencomposite works with it | 13:54:20 |
Atemu | Now that I think about it, I scoured their source a while back and I think I saw some HL:A specific hacks | 13:55:08 |
| crunch joined the room. | 14:41:41 |
Tumble | In reply to @atemu12:matrix.org Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games i have the first htc vive (not pro) and i have the index controllers | 16:16:54 |
| real_z2 left the room. | 16:20:08 |
Atemu | Tumble: In that case it's at least worth trying | 17:18:27 |
Atemu | Don't expect it to replace SteamVR as your "daily driver" but it should at least work somewhat | 17:18:51 |
Tumble | what if i distro hop briefly just to play half life alyx story line | 21:58:54 |