| 13 Jun 2024 |
Tumble | The lab maybe knows my room setup | 01:36:21 |
Atemu | You can make libsurvive take your room setup/tracking info from SteamVR | 01:43:21 |
Atemu | It has a flag | 01:43:25 |
Atemu | And there was a really useful guide on that somewhere that I haven't found again | 01:43:44 |
Tumble | In reply to @atemu12:matrix.org You can make libsurvive take your room setup/tracking info from SteamVR So it doesn't already? | 01:44:36 |
Atemu | Not by default | 01:44:47 |
Tumble | Why have I not had my head on ground level then? | 01:44:53 |
Atemu | It attempts to build its own tracking info | 01:44:54 |
Tumble | I think steam vr puts my head at ground level when there's no room info | 01:45:10 |
Atemu | Sounds reasonable to expect that | 01:45:27 |
Atemu | I don't have an answer | 01:45:30 |
Atemu | Perhaps you had calibrated it previously? | 01:45:45 |
Tumble | I remeber glimpses of it before it tells me to take off the head set and set up the room | 01:45:46 |
Tumble | * I remeber when I used steam vr I remeber seeing glimpses of it before it tells me to take off the head set and set up the room | 01:46:09 |
Tumble | Also does monado require any persisting if I use impermenance? | 01:47:13 |
Atemu | Libsurvive persists its tracking info somewhere | 01:48:24 |
Atemu | I couldn't see Monado itself storing any state though | 01:48:54 |
Atemu | But IDK | 01:48:59 |
Tumble | Is xr desktop still a thing? | 01:53:26 |
Atemu | Last commit is from last year | 01:56:04 |
Atemu | But Simula is still a thing I think? | 01:56:58 |
Tumble | I'm just thinking of a way to make the steam vr overlay button do a thing | 02:05:07 |
| Sefa joined the room. | 06:03:20 |
Sefa | In reply to @tumble1999:matrix.org Is xr desktop still a thing? Check out Stardust XR! | 06:05:10 |
Atemu | ^ Maintainer of Monado and related in Nixpkgs | 06:05:43 |
Atemu | * ^ Maintainer of Monado and related projects in Nixpkgs | 06:06:07 |
Sefa | In reply to @tumble1999:matrix.org Also does monado require any persisting if I use impermenance? If you use the libsurvive driver then you'll need to persist the lighthouse calibration data. If you use the SteamVR LH driver (which is non-free but much better) you'll need to persist $XDG_DATA_HOME/Steam/config (I think, that's where SteamVR stores its lighthouse calibration) | 06:07:59 |
Tumble | In reply to @atemu12:matrix.org ^ Maintainer of Monado and related in Nixpkgs bows | 07:30:49 |
Tumble | In reply to @scrumplex:duckhub.io If you use the libsurvive driver then you'll need to persist the lighthouse calibration data. If you use the SteamVR LH driver (which is non-free but much better) you'll need to persist $XDG_DATA_HOME/Steam/config (I think, that's where SteamVR stores its lighthouse calibration) I do have .local/share/Steam persisted already https://git.disroot.org/tumble/linux-config/src/commit/e26b06edf618224040d679dfd4edff3d56bcc308/modules/home/gaming/default.nix#L33 | 07:32:47 |
Sefa | In reply to @tumble1999:matrix.org I do have .local/share/Steam persisted already https://git.disroot.org/tumble/linux-config/src/commit/e26b06edf618224040d679dfd4edff3d56bcc308/modules/home/gaming/default.nix#L33 Make sure to add $XDG_CONFIG_HOME/libsurvive if you want libsurvive to work without having to calibrate it regularly | 07:54:11 |