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14 Nov 2025
@mentraly:matrix.org@mentraly:matrix.org left the room.11:29:37
@djspacewhale:4d2.org@djspacewhale:4d2.org changed their profile picture.21:49:56
15 Nov 2025
@elvishjerricco:matrix.orgElvishJerriccoAw man. There's one game I usually run at 1080p on my 4k monitor because I value framerate more than resolution. But with GNOME fractional scaling set to 150%, the game doesn't give me a 1080p option anymore because it thinks it's a 5k screen :P08:07:48
@elvishjerricco:matrix.orgElvishJerricco(I need to get a 5k 27" monitor next time so I can go back to integer scaling...)08:08:54
@louis2747:matrix.orgLouis2747why would it do that? that sounds like a workaround for something not having fractional scaling. i assume windows (wine) has it, so is it x11 or the game?11:51:14
@louis2747:matrix.orgLouis2747or am i just misunderstanding something?11:52:33
@louis2747:matrix.orgLouis2747 * 11:52:54
@elvishjerricco:matrix.orgElvishJerricco Louis2747: isn't this just how gnome implements fractional scaling? It tells everything to render at 2x (so as a 5K screen) and then scales the image to fit the monitor 11:53:07
@louis2747:matrix.orgLouis2747maybe, i haven't used gnome. is that what it does with native wayland apps too?11:57:43
@k900:0upti.meK900Yes12:04:29
@k900:0upti.meK900I think there's an experimental setting to do the reasonable thing12:04:46
@niklaskorz:matrix.orgniklaskorz
In reply to @k900:0upti.me
I think there's an experimental setting to do the reasonable thing
It doesn't
12:16:45
@niklaskorz:matrix.orgniklaskorz It exists but it doesn't work properly 12:16:54
@niklaskorz:matrix.orgniklaskorzOnly solution is to enable Wayland mode with Proton GE or Proton CachyOS12:17:09
@niklaskorz:matrix.orgniklaskorz And yeah Cosmic is doing the same unfortunately 12:17:30
@niklaskorz:matrix.orgniklaskorzKDE is the only one getting it right12:17:40
@elvishjerricco:matrix.orgElvishJerricco(I still don't really understand how "getting it right" actually works)12:23:37
@ar:is-a.catari ❄ this sounds like a gamescope-shaped problem 12:29:06
@elvishjerricco:matrix.orgElvishJerriccopossibly12:29:22
@niklaskorz:matrix.orgniklaskorz
In reply to @elvishjerricco:matrix.org
(I still don't really understand how "getting it right" actually works)
In regards to games, the only way to get it right is to never apply scaling of any kind to Xwayland windows
13:36:25
@k900:0upti.meK900Eh, not really?13:37:38
@k900:0upti.meK900Wine implements Windows DPI aware APIs13:37:48
@niklaskorz:matrix.orgniklaskorzYes but those are not applied at the compositor level13:38:48
@niklaskorz:matrix.orgniklaskorz I'm referring to the unfortunate reality that most compositors are scaling up the X frame buffers 13:39:17
@niklaskorz:matrix.orgniklaskorz Instead of only communicating scale through environment variables which is the default on KDE nowadays 13:39:40
@niklaskorz:matrix.orgniklaskorz * I'm referring to the unfortunate reality that most compositors are scaling up the Xwayland frame buffers 13:41:13
@niklaskorz:matrix.orgniklaskorz And then just letting X applications that aren't scaling aware suffer their tiny existence 13:41:41
@niklaskorz:matrix.orgniklaskorz
In reply to @k900:0upti.me
Wine implements Windows DPI aware APIs
I agree though that "scaling of any kind" was wrongly phrased by me
13:47:33
@niklaskorz:matrix.orgniklaskorzBut at this point it doesn't really matter enough anymore to put more efforts into fixing it. The only blocker for me to disable Xwayland altogether is basically the Steam overlay not working in Wayland.13:50:28
@niklaskorz:matrix.orgniklaskorzupstream issue btw: https://gitlab.gnome.org/GNOME/mutter/-/issues/376714:10:01

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