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NixOS Gaming

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22 Oct 2025
@elvishjerricco:matrix.orgElvishJerricco huh, well even at "89.98 Hz", /sys/kernel/debug/dri/0000:03:00.0/DP-1/dsc_clock_en still says it's using DSC, 10bit probably isn't the reason in this case? 11:51:16
@k900:0upti.meK900It could be using DSC anyway just to run at a lower link rate11:51:40
@k900:0upti.meK900Because higher link rates are more resource intensive to run11:51:50
@elvishjerricco:matrix.orgElvishJerriccoyea, and I mean it's not like it matters. IIUC almost no one can actually tell the difference between DSC on or off11:52:42
@k900:0upti.meK900Yeah it's designed to be "perceptually lossless"11:54:07
@k900:0upti.meK900Which is a very interesting choice of words11:54:12
@elvishjerricco:matrix.orgElvishJerriccolol11:54:21
@k900:0upti.meK900But generally it delivers11:54:28
@elvishjerricco:matrix.orgElvishJerriccothere's been a few times where I saw some weird coloring that looked like compression artifacts, but the anomaly remained when I dropped to 60Hz so I'm pretty sure that means it's the software that decided to make bad colors, not DSC11:56:36
24 Oct 2025
@seapat:matrix.orgseapat 20:35:18
25 Oct 2025
@makuru:catgirl.cloudMakuruIs it possible to force games that use opengl to upscale with AMD FSR 4?15:27:32
@k900:0upti.meK900 No 15:34:33
@k900:0upti.meK900The game needs to already support some sort of temporal upscaling solution to use FSR415:34:55
@k900:0upti.meK900 Because FSR4 is itself temporal and requires motion data from the game 15:35:09
@makuru:catgirl.cloudMakuruAhh, thanks.16:39:28
26 Oct 2025
@kueckieben:hybridlehrer.deStephan joined the room.09:44:22
@sir-morton:matrix.orgSir_Morton joined the room.15:33:45

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