| 14 Jul 2025 |
K900 | Most do | 05:42:08 |
K900 | And will probably complain about Steam not being there | 05:42:08 |
K900 | But some don't and for those it should work | 05:42:20 |
colemickens | I see. Ok. Thanks. | 05:42:27 |
K900 | You can also just pirate-ify the game if you're playing single player | 05:43:44 |
K900 | By giving it a fake steam_api.dll | 05:43:44 |
K900 | Which I will not link to here for legal reasons | 05:44:09 |
K900 | (assuming there isn't another layer of copy protection) | 05:44:41 |
| @mightyiam:matrix.org joined the room. | 10:05:38 |
| 15 Jul 2025 |
| nyanbinary 🏳️⚧️ removed their profile picture. | 22:12:12 |
| 16 Jul 2025 |
| winston left the room. | 13:37:16 |
K900 | https://github.com/NixOS/nixpkgs/pull/425843 Mesa 25.2-rc if anyone wants to test things | 17:25:07 |
K900 | This should, among other things, expose enough software FP8 to run FSR4 with Proton on RDNA3 | 17:25:44 |
Charles | oh fun | 17:41:39 |
debtquity | anybody here able to get marvel rivals running | 20:57:22 |
woobilicious | Is that strictly RDNA3 if it's just soft FP8? I'm curious how terrible it would be on my RX 5700 XT lol, to bad I don't have any games with FSR4 | 22:05:10 |
| Rein joined the room. | 23:38:05 |
woobilicious | K900: your post mentions Intel-RT on non-x86, does that mean you can run Arc graphics on Arm? | 23:42:59 |
| 17 Jul 2025 |
woobilicious | Reading through the 8bit emulation MR's, there's no mention of it specifically being restricted to RDNA3, there's one bit of code that specifically has "<= gtx11" too, so looks like it might support all models, but maybe I missed something. | 00:04:56 |
olivia | if you have a link to the MRs, I could double check if you want | 00:41:45 |
woobilicious | it's more that I can't find any MRs that hint to restricting or even adding FP8 support, it's more that FP8 already works for what ever reason, and they're just adding optimizations.
I just searched FP8 or 8bit and there's only a few results that seem relavant:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/?sort=created_date&state=all&search=8bit&first_page_size=20 | 00:46:43 |
woobilicious | "Georg Lehmann" seems to be responsible for most of the recent work. | 00:48:16 |
olivia | yeah I'm confused because radv at least is only advertising VKEXTshader_float8 for gfx12+. pretty sure there's no GL fp8 extension | 01:18:36 |
olivia | yeah I'm confused because radv at least is only advertising VK_EXT_shader_float8 for gfx12+. pretty sure there's no GL fp8 extension | 01:19:38 |
olivia | oh, VK_KHR_cooperative_matrix has 8-bit int/uints. (!36117)[https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36117] is presumably about that | 01:26:11 |
olivia | oh, VK_KHR_cooperative_matrix has 8-bit int/uints. !36117 is presumably about that | 01:26:22 |
| nyanbinary 🏳️⚧️ set a profile picture. | 01:27:34 |
olivia | and cmats are only enabled on gfx11+ | 01:27:47 |
woobilicious | the && !pdev->use_llvm portion hints that if you can use llvm, you can get float8 support irrespective of the hardware? | 02:50:34 |
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