| 22 Oct 2025 |
K900 | But generally it delivers | 11:54:28 |
ElvishJerricco | there's been a few times where I saw some weird coloring that looked like compression artifacts, but the anomaly remained when I dropped to 60Hz so I'm pretty sure that means it's the software that decided to make bad colors, not DSC | 11:56:36 |
| 24 Oct 2025 |
| seapat | 20:35:18 |
| 25 Oct 2025 |
Makuru | Is it possible to force games that use opengl to upscale with AMD FSR 4? | 15:27:32 |
K900 | No | 15:34:33 |
K900 | The game needs to already support some sort of temporal upscaling solution to use FSR4 | 15:34:55 |
K900 | Because FSR4 is itself temporal and requires motion data from the game | 15:35:09 |
Makuru | Ahh, thanks. | 16:39:28 |
| 26 Oct 2025 |
| Stephan joined the room. | 09:44:22 |
| Sir_Morton joined the room. | 15:33:45 |
davidak | Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk
here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo
| 19:58:44 |
davidak | * Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk
there is even a nix package: https://search.nixos.org/packages?channel=unstable&query=lsfg
here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo
| 20:00:09 |
davidak | * Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image using their own proprietary model. there is an open source tool that can use this model that works on linux: https://github.com/PancakeTAS/lsfg-vk
there is a nix package: https://search.nixos.org/packages?channel=unstable&query=lsfg
here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo
| 20:03:19 |
| 27 Oct 2025 |
woobilicious | I think technically, FSR and DLSS have 100% accurate motion data since they're calculated from the movement of objects in the GPU pipeline, while LS reconstructs motion data the same way a video codec or motion upscaler works on a 120hz TV. The Artifacts you see in LS look very similar to those found in other temporal upscaling algos | 03:05:04 |
woobilicious | Anyone know if heroic end up getting removed from nixpkgs, or did maintenance get taken over? I can't seem to find the PR | 03:11:29 |
Emma [it/its] | well, it was last updated 3 months ago by a treewide change | 03:41:05 |
Emma [it/its] | the last actual update was 4 months ago, but its still in nixpkgs | 03:41:46 |
Emma [it/its] | oh it was taken over on unstable a month ago, didnt hit 25.05:
| 03:43:22 |
woobilicious | Emma [it/its]: thanks! I use heroic a lot was was wary of the update | 03:49:28 |
| 28 Oct 2025 |
| Jacky changed their display name from jacky_jnirvana to Jacky Jnirvana. | 22:08:36 |
| Jacky changed their display name from Jacky Jnirvana to Jacky. | 22:11:55 |
| 29 Oct 2025 |
| kido joined the room. | 05:37:32 |
codebam | is my internet just bad or is this trying to download during the build step?
[1/0/2 built] building xonotic-0.8.6: Dload Upload Total Spent Left Spee
| 07:42:42 |
K900 | Presumably an FOD? | 07:45:25 |
codebam | oh ok sorry, my internet is just slow-ish I guess | 07:46:33 |
| 30 Oct 2025 |
| QuadRadical (Ping) changed their profile picture. | 19:10:33 |
K900 | Path of Exile players please test https://github.com/NixOS/nixpkgs/pull/456983 | 22:03:04 |
| 1 Nov 2025 |
| Matt H changed their display name from Matt H to Matt H (Back Monday). | 11:01:59 |
Marie | they made cachy os 2 | 14:52:23 |
Marie | https://git.pika-os.com/kernel-packages/linux-pikaos-6.17/src/branch/main/patches | 14:52:25 |