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21 Oct 2025
@luke:vuksta.comLukeThat is what I just found out22:16:50
@luke:vuksta.comLukeMy setting to disable DSC was monitor side though, perhaps yours is also not advertising the rates?22:18:01
22 Oct 2025
@linux-daddy:beeper.comLinux DADDYYou play?02:14:25
@raphi-debug:matrix.orgraphi-debug joined the room.10:06:25
@atemu12:matrix.orgAtemu
In reply to @elvishjerricco:matrix.org
wonder why that is. DP 1.4 can do 4K@120Hz without DSC, can't it?
only with 8bpp
11:41:25
@atemu12:matrix.orgAtemu 10bpp is 97Hz max. 11:41:57
@elvishjerricco:matrix.orgElvishJerriccoIs the bits per pixel the same thing as the bit depth of like SDR vs HDR stuff? i.e. Does that just mean the 97Hz limit is for HDR?11:45:36
@elvishjerricco:matrix.orgElvishJerricco * Atemu: Is the bits per pixel the same thing as the bit depth of like SDR vs HDR stuff? i.e. Does that just mean the 97Hz limit is for HDR? 11:45:49
@k900:0upti.meK900Ish11:47:07
@k900:0upti.meK90010bpp is required for HDR11:47:12
@k900:0upti.meK900But you can do SDR 10bpp as well11:47:19
@elvishjerricco:matrix.orgElvishJerricco huh, well even at "89.98 Hz", /sys/kernel/debug/dri/0000:03:00.0/DP-1/dsc_clock_en still says it's using DSC, 10bit probably isn't the reason in this case? 11:51:16
@k900:0upti.meK900It could be using DSC anyway just to run at a lower link rate11:51:40
@k900:0upti.meK900Because higher link rates are more resource intensive to run11:51:50
@elvishjerricco:matrix.orgElvishJerriccoyea, and I mean it's not like it matters. IIUC almost no one can actually tell the difference between DSC on or off11:52:42
@k900:0upti.meK900Yeah it's designed to be "perceptually lossless"11:54:07
@k900:0upti.meK900Which is a very interesting choice of words11:54:12
@elvishjerricco:matrix.orgElvishJerriccolol11:54:21
@k900:0upti.meK900But generally it delivers11:54:28
@elvishjerricco:matrix.orgElvishJerriccothere's been a few times where I saw some weird coloring that looked like compression artifacts, but the anomaly remained when I dropped to 60Hz so I'm pretty sure that means it's the software that decided to make bad colors, not DSC11:56:36
24 Oct 2025
@seapat:matrix.orgseapat 20:35:18
25 Oct 2025
@makuru:catgirl.cloudMakuruIs it possible to force games that use opengl to upscale with AMD FSR 4?15:27:32
@k900:0upti.meK900 No 15:34:33
@k900:0upti.meK900The game needs to already support some sort of temporal upscaling solution to use FSR415:34:55
@k900:0upti.meK900 Because FSR4 is itself temporal and requires motion data from the game 15:35:09
@makuru:catgirl.cloudMakuruAhh, thanks.16:39:28
26 Oct 2025
@kueckieben:hybridlehrer.deStephan joined the room.09:44:22
@sir-morton:matrix.orgSir_Morton joined the room.15:33:45
@davidak:matrix.orgdavidak

Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk

here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo

19:58:44
@davidak:matrix.orgdavidak *

Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk

there is even a nix package: https://search.nixos.org/packages?channel=unstable&query=lsfg

here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo

20:00:09

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