| 8 Sep 2025 |
| nyanbinary 🏳️⚧️ removed their profile picture. | 15:19:50 |
| 9 Sep 2025 |
| @lotte:chir.rs changed their profile picture. | 09:08:30 |
| nyanbinary 🏳️⚧️ set a profile picture. | 15:12:31 |
| PhiliPdB joined the room. | 18:43:27 |
| 10 Sep 2025 |
| matthewcroughan changed their display name from matthewcroughan @ nix.camp to matthewcroughan. | 15:07:35 |
Rein | I've wanted to use rs-linux-autoconnect. Made a package for it in my overlay, builds nicely, however due to being made for Rocksmith, the CMake outputs only the /lib32. Preloading still fails with wrong ELF class: ELFCLASS32. Also, I think that I need to preload libjack.so for sound to work. Is there any way to fix this in NixOS? | 17:34:22 |
Rein | Okay, so trying to preload the 64-bit of Jack also fails with wrong ELF class: ELFCLASS64 | 17:39:42 |
Rein | Okay, so trying to preload the 64-bit version of PipeWire's Jack also fails with wrong ELF class: ELFCLASS64 | 20:29:38 |
Rein | Fixed it in the most stupid way I could probably think of | 21:23:10 |
Rein | Maybe there's some more elegant solution with something like nixld, but I'm lost as to how use nixld | 21:23:43 |
Rein | either way, seems that copying the libjack.so via steam-run cp /lib32/libjack.so $HOME/.steam/steam/steamapps/Rocksmith2014 and then providing the absolute path to libjack inside Rocksmith2014 dir works | 21:24:47 |
Rein | I have no idea as to why, but I give up with getting a nicer solution atp, as I've spent way too much time on this one | 21:25:25 |
Rein | * Maybe there's some more elegant solution with something like nix_ld, but I'm lost as to how use nix_ld | 21:26:40 |
Rein | either way, seems that copying the libjack.so via steam-run cp /lib32/libjack.so $HOME/.steam/steam/steamapps/Rocksmith2014 and then providing the absolute path in LD_PRELOAD to libjack inside Rocksmith2014 dir works | 21:27:08 |
Rein | preloading rs-linux-autoconnect's librsshim.so also works after being copied to the game's directory | 21:29:43 |
Rein | Would appreciate an answer about why it throws wrong ELF class: ELFCLASS32 when getting loaded from /lib32 and does not when being loaded from the game's directory, as it makes no sense to me | 21:31:48 |
| 11 Sep 2025 |
| Jeremy Gao joined the room. | 02:31:19 |
Rein | Alright, now I get it. LD_PRELOAD=/lib32/libjack.so will result in ld trying to access /run/host/lib32/libjack.so, that does not exist, since we're in Steam's FHS. I'll try with nix-ld later today | 05:52:52 |
Rein | It works without nix-ld, I just had to change LD_PRELOAD from /lib32/libjack.so to /usr/lib32/libjack.so | 15:28:09 |
| 12 Sep 2025 |
| @aidalgol:tchncs.de set a profile picture. | 09:21:36 |
| @shaderoit99:matrix.org left the room. | 19:57:00 |
| 13 Sep 2025 |
| oak changed their profile picture. | 09:45:59 |
| Donald joined the room. | 15:12:08 |
| RichInOverdraft removed their profile picture. | 16:44:38 |
l0b0 | I'm having a weird problem where the shoulder buttons on my Xbox controller are not registering at all in Silksong from GOG.com. I was able to work around it by running it through Steam + Proton Experimental, but that shouldn't be necessary. | 17:12:02 |
K900 | Well how are you running it otherwise? | 17:13:50 |
K900 | With just vanilla Wine? | 17:13:53 |
K900 | I'm guessing it doesn't support analog triggers or something | 17:14:01 |
Charles | I think controller input on native Linux Silksong is just actually broken | 17:14:20 |
K900 | Oh I didn't know they had a native Linux build at all | 17:14:48 |