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21 Mar 2026
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️Pretty sure thats the only thing I have still using 32 bits19:27:19
@bwop:bwop.orgBwop joined the room.19:40:10
@k900:0upti.meK900 No 21:21:05
@k900:0upti.meK900It's just currently broken21:21:10
@k900:0upti.meK900On Valve's end21:21:15
@k900:0upti.meK900 No, you'll still need 32-bit graphics drivers 21:21:31
@k900:0upti.meK900But we should be able to remove most of the other 32-bit stuff in Steam's closure21:21:41
@k900:0upti.meK900Which is to be fair already very small21:21:46
@magic_rb:matrix.redalder.orgmagic_rbYou still need 32 bit graphics drivers for 32-bit games. So if youre sure youll never want to play a 32-bit game, you dont need them ig?21:22:46
@k900:0upti.meK900I'm not sure pressure-vessel can handle that right now21:25:07
@k900:0upti.meK900But possibly21:25:10
@kfiven:matrix.orgLozenge joined the room.21:38:39
22 Mar 2026
@jerbear0:jerbear0game.cajerbear0actually that got me thinking, one thing that i'd like to try is a global variable for all vr games since i use monado02:33:49
@jerbear0:jerbear0game.cajerbear0

welp, i did it... was easier than i thought it'd be, just added to my home manager:

home.sessionVariables = {
  PRESSURE_VESSEL_IMPORT_OPENXR_1_RUNTIMES = "1";
};
02:44:46
@quadradical:federated.nexusQuadRadical (Ping) https://github.com/different-name/steam-config-nix 03:13:05
@quadradical:federated.nexusQuadRadical (Ping)this is probably what you want?03:13:07
@quadradical:federated.nexusQuadRadical (Ping)but its per game still03:13:22
@jerbear0:jerbear0game.cajerbear0from the looks of it as they put at the end of their readme the most you can do is export environment variables for all steam games03:28:31
@quadradical:federated.nexusQuadRadical (Ping)yeah03:30:32
@quadradical:federated.nexusQuadRadical (Ping)if you know the ids of all your games you could script something i guess03:30:49
@jerbear0:jerbear0game.cajerbear0for gamescope specifically you can use gamescopeSession but that replaces your compositor 03:34:29
@jerbear0:jerbear0game.cajerbear0but at least it would use gamescope for every games i guess03:34:52
23 Mar 2026
@himboswaggins:atri.dadHimboSwaggins (he/they) joined the room.07:40:14
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24 Mar 2026
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️What's pressure-vessel anyways?01:27:25
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️Also I assume SteamRT3 uses Steam Runtime 3.0 right? Why not the newly released Steam Runtime 4.0?01:28:13
@ccicnce113424:matrix.orgccicnce113424 https://github.com/NixOS/nixpkgs/pull/498612 02:50:05
@k900:0upti.meK900
In reply to @niko:nyanbinary.rs
What's pressure-vessel anyways?
A container runtime, more or less
06:07:17
@k900:0upti.meK900
In reply to @niko:nyanbinary.rs
Also I assume SteamRT3 uses Steam Runtime 3.0 right? Why not the newly released Steam Runtime 4.0?
Because there is no stable 4.0 yet
06:07:27
@alex:epelde.netAlex Epelde joined the room.14:54:05

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