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19 Jul 2025
@olivia:computer.surgeryoliviais fsr4 different?07:18:21
@k900:0upti.meK900Yes07:18:25
@olivia:computer.surgeryoliviastructurally07:18:26
@olivia:computer.surgeryoliviafun07:18:28
@k900:0upti.meK900 I think what's going on is they basically want to move the actual scaling algorithms into the driver 07:18:45
@olivia:computer.surgeryoliviathis stuff is so fucked07:18:46
@k900:0upti.meK900So that the game doesn't have to constantly update to get better upscaling07:18:59
@k900:0upti.meK900Instead it just asks the driver to do the thing, and the driver does the thing however it considers optimal07:19:14
@olivia:computer.surgeryoliviahmm07:19:25
@olivia:computer.surgeryoliviaas an application dev I would be terrified of weird artifacts there07:19:33
@olivia:computer.surgeryoliviawith future versions that I haven't tested with07:19:40
@k900:0upti.meK900There's also the whole "DXIL has no vendor extensions" thing where they have to basically smuggle FP8 coopmat into the shader compiler07:20:05
@k900:0upti.meK900But that's just DXIL being DXIL07:20:10
@olivia:computer.surgeryolivia I guess this bit is also surprising because I'd expect that you don't want to do the upscaling stuff on UI? 07:20:21

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