| 22 Mar 2025 |
olivia | it doesn't look like it from the implementation of d3d12_device_CheckFeatureSupport | 02:30:42 |
olivia | oh I guess that would kinda make sense because afaict the enabled/disabled state is communicated through a different mechanism for each feature | 02:31:29 |
olivia | which seems like a very strange api decision if I'm right lol | 02:31:35 |