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22 Mar 2025
@olivia:computer.surgeryolivia it doesn't look like it from the implementation of d3d12_device_CheckFeatureSupport 02:30:42
@olivia:computer.surgeryoliviaoh I guess that would kinda make sense because afaict the enabled/disabled state is communicated through a different mechanism for each feature02:31:29
@olivia:computer.surgeryoliviawhich seems like a very strange api decision if I'm right lol02:31:35

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