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22 Oct 2025
@elvishjerricco:matrix.orgElvishJerriccoyea, and I mean it's not like it matters. IIUC almost no one can actually tell the difference between DSC on or off11:52:42
@k900:0upti.meK900Yeah it's designed to be "perceptually lossless"11:54:07
@k900:0upti.meK900Which is a very interesting choice of words11:54:12
@elvishjerricco:matrix.orgElvishJerriccolol11:54:21
@k900:0upti.meK900But generally it delivers11:54:28
@elvishjerricco:matrix.orgElvishJerriccothere's been a few times where I saw some weird coloring that looked like compression artifacts, but the anomaly remained when I dropped to 60Hz so I'm pretty sure that means it's the software that decided to make bad colors, not DSC11:56:36
24 Oct 2025
@seapat:matrix.orgseapat 20:35:18
25 Oct 2025
@makuru:catgirl.cloudMakuru 📞(WAAF / 4850)Is it possible to force games that use opengl to upscale with AMD FSR 4?15:27:32
@k900:0upti.meK900 No 15:34:33
@k900:0upti.meK900The game needs to already support some sort of temporal upscaling solution to use FSR415:34:55
@k900:0upti.meK900 Because FSR4 is itself temporal and requires motion data from the game 15:35:09
@makuru:catgirl.cloudMakuru 📞(WAAF / 4850)Ahh, thanks.16:39:28
26 Oct 2025
@kueckieben:hybridlehrer.deStephan joined the room.09:44:22
@sir-morton:matrix.orgSir_Morton joined the room.15:33:45
@davidak:matrix.orgdavidak

Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk

here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo

19:58:44

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