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30 Dec 2024
@atemu12:matrix.orgAtemuI can see the point of a temporary fork13:13:07
@k900:0upti.meK900Time is literally money13:13:11
@atemu12:matrix.orgAtemuBut, uhh, this ain't a temporary fork13:13:16
@atemu12:matrix.orgAtemuYeah but at this point, it must surely be more money to maintain a weird fork than bring it upstream?13:13:41
@k900:0upti.meK900The fork is permanently temporary because they keep adding stuff faster than upstream keeps accepting it 13:13:44
@k900:0upti.meK900
In reply to @atemu12:matrix.org
Yeah but at this point, it must surely be more money to maintain a weird fork than bring it upstream?
Doubt it
13:14:46
@k900:0upti.meK900The downstream code is not very good 13:14:52
@k900:0upti.meK900But it lets them ship fast 13:15:00
@atemu12:matrix.orgAtemu sigh 13:15:14
@k900:0upti.meK900And I think that's their biggest priority 13:15:19
@k900:0upti.meK900They just want to have SOMETHING everywhere Nvidia is 13:15:30
@k900:0upti.meK900So they can then sell it to people 13:15:36
@atemu12:matrix.orgAtemuI mean, that's valid13:16:01
@atemu12:matrix.orgAtemuIf they want to have any hope of selling GPUs to workstation customers, you're gonna need a CUDA competitor13:16:35
@atemu12:matrix.orgAtemuThough I'm not sure that's going well, given how shite ROCm has generally been in almost every regard13:17:04
@lenny:flipdot.orgLenny. changed their display name from Lenny. [9731 DECT] to Lenny..17:28:33
@matthewcroughan:defenestrate.itmatthewcroughan changed their display name from matthewcroughan (DECT: 56490) to matthewcroughan.17:31:47
31 Dec 2024
@tuxiqae:matrix.orgtuxiqae

Anyone here running RDR2 and getting reasonable FPS?
I'm trying to run it on a Ryzen 5700X3D, Radeon 7900XT, 32GB RAM machine and getting 20-30 FPS in story mode and up to exactly 70 in menus when using Proton Experimental/GE
Both the GPU and CPU are on 30%-ish load

Adjusting the game graphic settings doesn't seem to matter whatsoever
Using both gamemoderun and mangohud on the lunch option with -vulkan and other flags I took from protondb.com (p.s. seems to be running fine for everyone else)
Playing on 1080p@144hz, fullscreen/windowed modes

01:19:29
@tuxiqae:matrix.orgtuxiqae *

Anyone here running RDR2 and getting reasonable FPS?
I'm trying to run it on a Ryzen 5700X3D, Radeon 7900XT, 32GB RAM machine and getting 20-30 FPS in story mode and up to exactly 70 in menus when using Proton Experimental/GE
Both the GPU and CPU are on 30%-ish load

Adjusting the game graphic settings doesn't seem to matter whatsoever
Using both gamemoderun and mangohud on the lunch option with -vulkan and other flags I took from protondb.com (p.s. seems to be running fine for everyone else)
Playing on 1080p@144hz, fullscreen/windowed modes

WM: Sway
The same machines gets about 300FPS on CS2 (which does not run through Proton but still)

01:21:28
@k900:0upti.meK900
In reply to@tuxiqae:matrix.org

Anyone here running RDR2 and getting reasonable FPS?
I'm trying to run it on a Ryzen 5700X3D, Radeon 7900XT, 32GB RAM machine and getting 20-30 FPS in story mode and up to exactly 70 in menus when using Proton Experimental/GE
Both the GPU and CPU are on 30%-ish load

Adjusting the game graphic settings doesn't seem to matter whatsoever
Using both gamemoderun and mangohud on the lunch option with -vulkan and other flags I took from protondb.com (p.s. seems to be running fine for everyone else)
Playing on 1080p@144hz, fullscreen/windowed modes

WM: Sway
The same machines gets about 300FPS on CS2 (which does not run through Proton but still)

Mesa version?
06:54:30
@tuxiqae:matrix.orgtuxiqae
In reply to @k900:0upti.me
Mesa version?
Newest, as I'm using unstable and rebuilt an hour or so before the message
But pretty sure it happened with former Mesa version as well
09:24:23
@k900:0upti.meK900I remember something about it being fixed in 24.309:24:46
@k900:0upti.meK900Is why I'm asking 09:24:49
@tuxiqae:matrix.orgtuxiqaeSpecifically RDR2?09:25:07
@k900:0upti.meK900Yes09:25:27
@k900:0upti.meK900More specifically I remember seeing a backport of said fix in Valve's Steam Deck branch 09:25:48
@tuxiqae:matrix.orgtuxiqae

radv: DCC causes glitches in Red Dead Redemption 2

09:27:14
@tuxiqae:matrix.orgtuxiqaeThat seem to be the change09:27:30
@k900:0upti.meK900Does it also happen on D3D12? 09:28:08
@k900:0upti.meK900Or just the Vulkan renderer? 09:28:13

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