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17 Jul 2025
@olivia:computer.surgeryolivia probably use_llvm is about using the llvm shader compiler middle/backend instead of the nir one 02:57:20
@olivia:computer.surgeryoliviaI suspect nobody has implemented fp8 or cmats in the llvm backend yet02:57:51
@woobilicious:matrix.orgwoobiliciousYeah I'd just think it would have feature parity, but I guess not.02:57:58
@olivia:computer.surgeryoliviaI wouldn't expect it to, nobody likes it lol02:58:25
@olivia:computer.surgeryoliviaI believe the intention is to remove it eventually, but I'm not very aware of what's going on with amd stuff so take that with a grain of salt02:58:51
@olivia:computer.surgeryolivia https://docs.mesa3d.org/drivers/radv.html#shader-compilation yeah

We still maintain an LLVM based compiler backend too, which is these days solely used for testing and hardware bringup. Users are recommended NOT to use the LLVM backend.
02:59:54
@woobilicious:matrix.orgwoobiliciousOh really? how is that related to the ACO compiler? doesn't that use llvm?03:00:08
@olivia:computer.surgeryoliviano ACO is NIR only03:00:44
@woobilicious:matrix.orgwoobiliciousahh my memory is wrong then.03:01:31
@olivia:computer.surgeryolivia(I believe the llvm backend in radeonsi predates NIR)03:01:33
@woobilicious:matrix.orgwoobilicious olivia: I think the FSR4 code just converts to fp16 manually instead of them extending the compiler to do the conversion. I guess the code is writting to use cooperative_matrix, so yeah only RDNA3...too bad I wanted slow as dogshit FSR4 haha. 03:33:25
@olivia:computer.surgeryoliviayeah, that seems plausible (I don't know anything about the specifics of FSR4, but almost certainly it will not work without cmats)04:10:31

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