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19 Jul 2025
@olivia:computer.surgeryoliviahmm07:19:25
@olivia:computer.surgeryoliviaas an application dev I would be terrified of weird artifacts there07:19:33
@olivia:computer.surgeryoliviawith future versions that I haven't tested with07:19:40
@k900:0upti.meK900There's also the whole "DXIL has no vendor extensions" thing where they have to basically smuggle FP8 coopmat into the shader compiler07:20:05
@k900:0upti.meK900But that's just DXIL being DXIL07:20:10
@olivia:computer.surgeryolivia I guess this bit is also surprising because I'd expect that you don't want to do the upscaling stuff on UI? 07:20:21
@k900:0upti.meK900And they'll probably switch to native instructions for this once those actually exist (...right?)07:20:34
@k900:0upti.meK900 Yes 07:20:39
@olivia:computer.surgeryoliviaso I had assumed the normal pipeline looks like "render all your non-UI stuff at low res" -> "feed to the upscaler" -> composite with all the UI07:20:45
@k900:0upti.meK900That's how it usually goes yes07:20:52
@olivia:computer.surgeryoliviaand the driver can't tell the difference07:20:54
@k900:0upti.meK900But with driver injected FSR2 it just runs on the entire frame07:21:03
@k900:0upti.meK900Which is not great07:21:09
@olivia:computer.surgeryolivia yeah that's fucked 07:21:14
@k900:0upti.meK900But it kinda works and they get to advertise a feature for MORE FRAMES07:21:18
@olivia:computer.surgeryolivia I just learned that fact a couple days ago when reading about fsr4 is my mind is boggled 07:21:33
@k900:0upti.meK900I still remember magic D3D9 fourccs07:21:47
@k900:0upti.meK900It's just always been like that07:22:00
@olivia:computer.surgeryoliviayuck07:22:18

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