| * Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk
there is even a nix package: https://search.nixos.org/packages?channel=unstable&query=lsfg
here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo
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