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19 Jul 2025
@k900:0upti.meK900The AMD driver can inject FSR2 into basically anything07:17:22
@k900:0upti.meK900And they also have "AMD Fluid Motion Frames" which is kinda FSR3 frame gen retrofitted to be purely spatial07:17:42
@k900:0upti.meK900That can be injected into uh07:17:54
@olivia:computer.surgeryoliviamy impression reading through the vkd3d-proton stuff earlier was that there was a bunch of driver interaction that existed for effectively no reason07:17:58
@k900:0upti.meK900Some things, but not all of them?07:17:58
@k900:0upti.meK900I don't know why07:18:02
@k900:0upti.meK900Oh do you mean for FSR4?07:18:13
@olivia:computer.surgeryoliviais fsr4 different?07:18:21
@k900:0upti.meK900Yes07:18:25
@olivia:computer.surgeryoliviastructurally07:18:26
@olivia:computer.surgeryoliviafun07:18:28
@k900:0upti.meK900 I think what's going on is they basically want to move the actual scaling algorithms into the driver 07:18:45
@olivia:computer.surgeryoliviathis stuff is so fucked07:18:46
@k900:0upti.meK900So that the game doesn't have to constantly update to get better upscaling07:18:59
@k900:0upti.meK900Instead it just asks the driver to do the thing, and the driver does the thing however it considers optimal07:19:14
@olivia:computer.surgeryoliviahmm07:19:25

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