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17 Jul 2025
@olivia:computer.surgeryolivia oh, VK_KHR_cooperative_matrix has 8-bit int/uints. !36117 is presumably about that 01:26:22
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️ set a profile picture.01:27:34
@olivia:computer.surgeryolivia and cmats are only enabled on gfx11+ 01:27:47
@woobilicious:matrix.orgwoobilicious the && !pdev->use_llvm portion hints that if you can use llvm, you can get float8 support irrespective of the hardware? 02:50:34
@mall0c:matrix.orgmall0c joined the room.02:52:28
@woobilicious:matrix.orgwoobiliciousoh wait I'm getting my logic wrong...But that is more confusing, I'd think llvm wouldn't disable a feature.02:52:43
@olivia:computer.surgeryolivia probably use_llvm is about using the llvm shader compiler middle/backend instead of the nir one 02:57:20
@olivia:computer.surgeryoliviaI suspect nobody has implemented fp8 or cmats in the llvm backend yet02:57:51
@woobilicious:matrix.orgwoobiliciousYeah I'd just think it would have feature parity, but I guess not.02:57:58
@olivia:computer.surgeryoliviaI wouldn't expect it to, nobody likes it lol02:58:25
@olivia:computer.surgeryoliviaI believe the intention is to remove it eventually, but I'm not very aware of what's going on with amd stuff so take that with a grain of salt02:58:51
@olivia:computer.surgeryolivia https://docs.mesa3d.org/drivers/radv.html#shader-compilation yeah

We still maintain an LLVM based compiler backend too, which is these days solely used for testing and hardware bringup. Users are recommended NOT to use the LLVM backend.
02:59:54

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