| 2 Aug 2025 |
tuxiqae | DayZ stopped running for me, I think due to an issue with libGL.so.1, tried patching it using nix-ld to no avail using the libs mesa.drivers, libGL, libglvnd
Any idea how I could fix the issue? | 08:51:00 |
olivia | do you have an error message? | 09:06:23 |
| scharada joined the room. | 10:44:22 |
tuxiqae | In reply to @olivia:computer.surgery do you have an error message? Sorry, missed your message, Ill try to add one in an hour or so | 11:56:46 |
tuxiqae | Fossilize INFO: Setting autogroup scheduling.
sh: line 1: xdg-user-dir: command not found
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 6413 for gameID 221100
Game Recording - game stopped [gameid=221100]
Removing process 6413 for gameID 221100
I'm pretty sure that's an issue with the game itself since that's a log from an older generation of my OS (6.15.5 so must be a month or two since I've built it) and back then it worked The xdg-user-dir was since fixed, again, you see it since it's an old gen The LD_PRELOAD env var is set to "" using the following launch options: gamemoderun LD_PRELOAD="" DXVK_ASYNC=1 %command% -noSplash -skipintro -noPause, that was not changed When I specifically set it to use the 64bit version of the same file I get the same error:
❯ file ~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=a5df00fae2e42cf797a8614f4dcae8da02225e20, not stripped
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/sagis/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 7592 for gameID 221100
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Game Recording - game stopped [gameid=221100]
Removing process 7592 for gameID 221100
Which is weird to me, how come both the 32, and 64bit are incompatible?
| 12:36:01 |
tuxiqae | * Fossilize INFO: Setting autogroup scheduling.
sh: line 1: xdg-user-dir: command not found
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 6413 for gameID 221100
Game Recording - game stopped [gameid=221100]
Removing process 6413 for gameID 221100
I'm pretty sure that's an issue with the game itself since that's a log from an older generation of my OS (6.15.5 so must be a month or two since I've built it) and back then it worked The xdg-user-dir was since fixed, again, you see it since it's an old gen The LD_PRELOAD env var is set to "" using the following launch options: gamemoderun LD_PRELOAD="" DXVK_ASYNC=1 %command% -noSplash -skipintro -noPause, that was not changed When I specifically set it to use the 64bit version of the same file I get the same error:
❯ file ~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=a5df00fae2e42cf797a8614f4dcae8da02225e20, not stripped
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 7592 for gameID 221100
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Game Recording - game stopped [gameid=221100]
Removing process 7592 for gameID 221100
Which is weird to me, how come both the 32, and 64bit are incompatible?
| 12:36:15 |
K900 | All of that looks completely normal | 12:42:51 |
tuxiqae | In reply to @k900:0upti.me All of that looks completely normal So what other methods could I use to troubleshoot this issue? | 12:43:32 |
K900 | Is it a native game or Proton? | 12:43:51 |
tuxiqae | In reply to @k900:0upti.me Is it a native game or Proton? Proton | 12:44:39 |
tuxiqae | Fml, got it to work
Forgot that I set it to use Steam Tinker Tool which for some reason started crashing on launch | 12:45:59 |
tuxiqae | Thanks K900, you're great just like always! | 12:46:18 |
| 3 Aug 2025 |
| Skyler Archer joined the room. | 06:49:28 |
Mildras | This might be a silly question, but is SteamCMD installed by the Steam module?
I am trying to use RimSort and think I need to use SteamCMD to make it work as indented | 19:22:01 |
K900 | No, steamcmd is a separate tool | 19:22:25 |