| 19 Jul 2025 |
mrdev023 | https://www.unrealengine.com/fr/linux | 12:04:45 |
woobilicious | Oh I see they started releasing actual linux builds about 6 months ago | 12:06:37 |
woobilicious | oh no that list keeps going back in time...great UI epic...good luck finding UE3 or 4 lol | 12:07:47 |
woobilicious | mrdev023: but yeah you probably just want the mono package to get started with dotnet stuff. | 12:12:43 |
mrdev023 | Okay, what is better between build Unreal Engine source or patch Already built Linux versions ? Both source is not publicly accessible.
- Github source require user to ask for developer access to Unreal Engine source
- Binary require to download manually the package from the website
| 12:20:44 |
K900 | Build from source | 12:20:56 |
mrdev023 | Okay thx | 12:21:30 |
mrdev023 | This file https://github.com/mrdev023/nixpkgs/blob/add-unreal-engine-5/pkgs/games/ue5/cdn-deps.nix , do you know how is generated ?
It's seems to be use to bypass https://github.com/mrdev023/nixpkgs/blob/add-unreal-engine-5/pkgs/games/ue5/fhsenv.nix#L20 with "./Engine/Binaries/DotNET/GitDependencies/linux-x64/GitDependencies" because it need network access | 13:19:02 |
| poacher joined the room. | 17:13:54 |
| QuadRadical (Ping) joined the room. | 17:15:00 |
olivia | that's quite impressive. I have trouble even imagining how that would work, do you have a reference? | 18:34:26 |
olivia | hmm, my understanding was that part of the motivation behind the software rasterizer was to reduce helper invocation overdraw with small triangles, and that it actually comes out faster. I guess doesn't mean that the end result is necessarily low overdraw though lol | 18:39:09 |
olivia | anyway, this is getting increasingly offtopic for nix stuff | 18:39:38 |
| 20 Jul 2025 |
woobilicious | I wish I remembered the name, it didn't get maintained for very long. You might be able to do the same thing with Nvidia's RTX Remix, that allows you to inject path tracing in to games lol. | 03:10:57 |
| QuadRadical (Ping) left the room. | 03:23:26 |
niklaskorz | Is anyone successfully using Heroic's "Add to Steam" functionality? The entry it adds to Steam crashes on start, but running the same command from a shell works just fine, even with steam-run (so I guess it's not related to the steam fhs) | 10:24:39 |
niklaskorz | In the logs it keeps spamming "gameoverlayrenderer.so" having the wrong ELF class ELFCLASS32 | 10:28:46 |
niklaskorz | hm https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/3653 suggests disabling hidraw in regedit, let's see | 10:31:14 |
niklaskorz | (never mind, that's unrelated workaround for gamepads) | 10:32:30 |
K900 | That's fine | 12:11:51 |
K900 | That's just the Steam overlay being weird | 12:11:56 |
K900 | Or rather, Steam trying to LD_PRELOAD both flavors of the overlay | 12:12:09 |
| Ellie she/they joined the room. | 15:37:12 |
Ellie she/they | Hello i'm using the chaotic nyx flake and installed proton-cachyos from there but heroic or lutris don't pick it up and i don't know where is the package, how can i use the package? | 15:39:22 |
K900 | I don't think they can | 15:41:14 |
K900 | It's supposed to be used with Steam's extraCompatibilityTools thing | 15:41:23 |
K900 | Also please don't run questionably sourced riced proton | 15:41:34 |
Rein | In reply to @k900:0upti.me Also please don't run questionably sourced riced proton I've been daily-driving CachyOS' Proton flavour for a year or so with no issues at all. Why are you against using it? | 15:59:29 |