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19 Jul 2025
@olivia:computer.surgeryoliviaso managed to avoiding knowing this lol07:22:39
@k900:0upti.meK900https://aras-p.info/texts/D3D9GPUHacks.html07:23:07
@olivia:computer.surgeryolivia do people actually use it? 07:23:07
@olivia:computer.surgeryoliviaor does it come out looking so wonky that you don't bother07:23:15
@k900:0upti.meK900¯\_(ツ)_/¯ 07:23:18
@olivia:computer.surgeryoliviafair07:23:22
@k900:0upti.meK900I haven't really tried it much07:23:23
@olivia:computer.surgeryoliviahonestly the whole concept of NN upscaling has seemed pretty unappealing to me07:24:46
@olivia:computer.surgeryoliviawhat if TAA artifact on steroids sounds bad07:25:13
@olivia:computer.surgeryolivia* "what if TAA artifacts on steroids" sounds bad07:25:23
@olivia:computer.surgeryolivia this is so awful 07:30:37
@olivia:computer.surgeryoliviathanks07:30:39
@olivia:computer.surgeryoliviaso is there a better way to expose vendor extension features now, or are they still doing nonsense fourccs in d3d12?07:31:47
@k900:0upti.meK900I think the way you do this now is you just dlopen a vendor specific library like libnvapi or libamdwhatever07:34:46
@k900:0upti.meK900And that does who the fuck knows what really07:35:00
@olivia:computer.surgeryoliviaah07:36:43
@mwlabs:matrix.orgmwlabs joined the room.09:18:27
@woobilicious:matrix.orgwoobiliciousDriver based tunables have been a thing on windows for ages, you can force 16xAF and 8xMSAA since like 2004, MLAA, transparent texture AA have been toggles too, something that should be part of Linux tbh. Nvidia's drivers have thousands of per-game hacks too, it's one of the reasons why Nvidia were so popular, they were squeezing performance out of every game title by breaking DX11's guarantees selectively, also game devs are built different, Unreal ships with perfectly fine TXAA, and some games just change the default settings and make everything look like garbage.10:16:46
@woobilicious:matrix.orgwoobiliciousOne of the biggest criticisms of FSR is it's inferior quality to DLSS, and yeah people use them a lot because hardware isn't getting faster, and game devs are pushing more crap on to the user like with Nanite which has excessive and even sometimes uses software rastization in compute shaders, and Ray tracing. personally FSR2 looks terrible compared to a good TXAA implementation (like the one found in Apex Legends), and I can't stand sub 90fps in shooters so deal with the blur.10:22:24
@woobilicious:matrix.orgwoobilicious* One of the biggest criticisms of FSR is it's inferior quality to DLSS, and yeah people use them a lot because hardware isn't getting faster, and game devs are pushing more crap on to the user like with Nanite which has excessive overdraw* and even sometimes uses software rastization in compute shaders, and Ray tracing. personally FSR2 looks terrible compared to a good TXAA implementation (like the one found in Apex Legends), and I can't stand sub 90fps in shooters so deal with the blur.10:23:44
@woobilicious:matrix.orgwoobiliciousI've also seen some advanced injectors that would put post processing in to the correct shader pass, and even use the z pass to create SSAO and DOF. So it might be possible to inject FSR2 in to the right layer with enough engineering, and maybe even FSR4 Temporal mode if they can place a vertex shader in the right place lol10:29:12
@mrdev023:matrix.orgmrdev023 joined the room.11:41:08
@mrdev023:matrix.orgmrdev023Hi everyone, I want continue this package https://github.com/NixOS/nixpkgs/pull/170443 but i newbie about FHS management. Here https://github.com/mrdev023/nixpkgs/commit/f4fc41b9498c455b5ebc3a50163f29b38a27acf4#diff-091e9b8c02fccb9fc7059db6a16c5f22a00e88427b29749bd917bdeadc785ac3R10 i got this error error: path '/nix/store/h8ya86bfricd2vkm2mr7gfbyig0yf727-source/pkgs/build-support/build-fhs-userenv/chrootenv' does not exist What's the recommended solution to replace this ? I'll try this https://github.com/mrdev023/nixpkgs/commit/bddb3f004f2a4539b73c8266a84b6854da351705 for now Also, https://github.com/mrdev023/nixpkgs/blob/add-unreal-engine-5/pkgs/games/ue5/unwrapped.nix#L21 use deprecated .nix file. I want move to https://github.com/NixOS/nixpkgs/blob/master/doc/languages-frameworks/dotnet.section.md But, it explains how build dotnet module, but i need to restore "dotnet packages" before run Setup.sh and Build.sh" because it's not only a Dotnet module but a C++ project 11:46:39
@k900:0upti.meK900Honestly at this point it'll be easier to just scrap the whole thing11:47:40
@k900:0upti.meK900And start from scratch11:47:43
@k900:0upti.meK9002022 era fhsenvs will not translate well11:47:51
@k900:0upti.meK900And ideally we wouldn't need a fhsenv at all, since the software is source available11:48:57
@mrdev023:matrix.orgmrdev023Yes i know ^^ i replace all codes step by step. Currently, i don't know how configure dotnet environments to build C++ / Dotnet codes I start from scratch In local11:51:07
@mrdev023:matrix.orgmrdev023Dotnet it's only used to configure C++ module. 11:52:55
@woobilicious:matrix.orgwoobiliciousConsidering Sweeny has been openly hostile to Linux, and forces you to use the Windows only epic store launcher to use UE, I wouldn't be surprised if there's no expectation outside of using WSL to build linux binaries, I tried building an old UE game and could never get it working.11:57:02

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