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17 Jul 2025
@woobilicious:matrix.orgwoobilicious"Georg Lehmann" seems to be responsible for most of the recent work.00:48:16
@olivia:computer.surgeryolivia yeah I'm confused because radv at least is only advertising VKEXTshader_float8 for gfx12+. pretty sure there's no GL fp8 extension 01:18:36
@olivia:computer.surgeryolivia yeah I'm confused because radv at least is only advertising VK_EXT_shader_float8 for gfx12+. pretty sure there's no GL fp8 extension 01:19:38
@olivia:computer.surgeryoliviaoh, VK_KHR_cooperative_matrix has 8-bit int/uints. (!36117)[https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36117] is presumably about that01:26:11
@olivia:computer.surgeryolivia oh, VK_KHR_cooperative_matrix has 8-bit int/uints. !36117 is presumably about that 01:26:22
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️ set a profile picture.01:27:34
@olivia:computer.surgeryolivia and cmats are only enabled on gfx11+ 01:27:47
@woobilicious:matrix.orgwoobilicious the && !pdev->use_llvm portion hints that if you can use llvm, you can get float8 support irrespective of the hardware? 02:50:34
@mall0c:matrix.orgmall0c joined the room.02:52:28
@woobilicious:matrix.orgwoobiliciousoh wait I'm getting my logic wrong...But that is more confusing, I'd think llvm wouldn't disable a feature.02:52:43
@olivia:computer.surgeryolivia probably use_llvm is about using the llvm shader compiler middle/backend instead of the nir one 02:57:20
@olivia:computer.surgeryoliviaI suspect nobody has implemented fp8 or cmats in the llvm backend yet02:57:51
@woobilicious:matrix.orgwoobiliciousYeah I'd just think it would have feature parity, but I guess not.02:57:58
@olivia:computer.surgeryoliviaI wouldn't expect it to, nobody likes it lol02:58:25
@olivia:computer.surgeryoliviaI believe the intention is to remove it eventually, but I'm not very aware of what's going on with amd stuff so take that with a grain of salt02:58:51
@olivia:computer.surgeryolivia https://docs.mesa3d.org/drivers/radv.html#shader-compilation yeah

We still maintain an LLVM based compiler backend too, which is these days solely used for testing and hardware bringup. Users are recommended NOT to use the LLVM backend.
02:59:54
@woobilicious:matrix.orgwoobiliciousOh really? how is that related to the ACO compiler? doesn't that use llvm?03:00:08
@olivia:computer.surgeryoliviano ACO is NIR only03:00:44
@woobilicious:matrix.orgwoobiliciousahh my memory is wrong then.03:01:31
@olivia:computer.surgeryolivia(I believe the llvm backend in radeonsi predates NIR)03:01:33
@woobilicious:matrix.orgwoobilicious olivia: I think the FSR4 code just converts to fp16 manually instead of them extending the compiler to do the conversion. I guess the code is writting to use cooperative_matrix, so yeah only RDNA3...too bad I wanted slow as dogshit FSR4 haha. 03:33:25
@olivia:computer.surgeryoliviayeah, that seems plausible (I don't know anything about the specifics of FSR4, but almost certainly it will not work without cmats)04:10:31
@olivia:computer.surgeryoliviaoh, the fp8->fp16 lowering is happening in vkd3d-proton04:28:10
@olivia:computer.surgeryoliviahttps://themaister.net/blog/2025/05/09/conquering-fidelityfx-fsr4-enabling-the-pretty-pixels-on-linux-through-maniacal-persistence/04:28:12
@olivia:computer.surgeryoliviahttps://github.com/HansKristian-Work/vkd3d-proton/pull/242704:28:22
@olivia:computer.surgeryoliviakinda cursed04:28:23
@k900:0upti.meK900
In reply to @woobilicious:matrix.org
K900: your post mentions Intel-RT on non-x86, does that mean you can run Arc graphics on Arm?
Always could
04:54:28
@k900:0upti.meK900They're just PCIe04:54:28
@k900:0upti.meK900 The RT code had some handrolled x86_64 SIMD but they got rid of that 04:54:41
@mon:tchncs.deribosomerocker joined the room.23:58:21

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