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15 Jul 2025
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️ removed their profile picture.22:12:12
16 Jul 2025
@winston:milli.ngwinston left the room.13:37:16
@k900:0upti.meK900https://github.com/NixOS/nixpkgs/pull/425843 Mesa 25.2-rc if anyone wants to test things17:25:07
@k900:0upti.meK900This should, among other things, expose enough software FP8 to run FSR4 with Proton on RDNA317:25:44
@charles:computer.surgeryCharlesoh fun17:41:39
@debtquity:matrix.orgdebtquityanybody here able to get marvel rivals running20:57:22
@woobilicious:matrix.orgwoobiliciousIs that strictly RDNA3 if it's just soft FP8? I'm curious how terrible it would be on my RX 5700 XT lol, to bad I don't have any games with FSR422:05:10
@rein:rein.icuRein joined the room.23:38:05
@woobilicious:matrix.orgwoobilicious K900: your post mentions Intel-RT on non-x86, does that mean you can run Arc graphics on Arm? 23:42:59
17 Jul 2025
@woobilicious:matrix.orgwoobiliciousReading through the 8bit emulation MR's, there's no mention of it specifically being restricted to RDNA3, there's one bit of code that specifically has "<= gtx11" too, so looks like it might support all models, but maybe I missed something.00:04:56
@olivia:computer.surgeryolivia if you have a link to the MRs, I could double check if you want 00:41:45
@woobilicious:matrix.orgwoobiliciousit's more that I can't find any MRs that hint to restricting or even adding FP8 support, it's more that FP8 already works for what ever reason, and they're just adding optimizations. I just searched FP8 or 8bit and there's only a few results that seem relavant: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/?sort=created_date&state=all&search=8bit&first_page_size=2000:46:43
@woobilicious:matrix.orgwoobilicious"Georg Lehmann" seems to be responsible for most of the recent work.00:48:16
@olivia:computer.surgeryolivia yeah I'm confused because radv at least is only advertising VKEXTshader_float8 for gfx12+. pretty sure there's no GL fp8 extension 01:18:36
@olivia:computer.surgeryolivia yeah I'm confused because radv at least is only advertising VK_EXT_shader_float8 for gfx12+. pretty sure there's no GL fp8 extension 01:19:38
@olivia:computer.surgeryoliviaoh, VK_KHR_cooperative_matrix has 8-bit int/uints. (!36117)[https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36117] is presumably about that01:26:11
@olivia:computer.surgeryolivia oh, VK_KHR_cooperative_matrix has 8-bit int/uints. !36117 is presumably about that 01:26:22
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️ set a profile picture.01:27:34
@olivia:computer.surgeryolivia and cmats are only enabled on gfx11+ 01:27:47
@woobilicious:matrix.orgwoobilicious the && !pdev->use_llvm portion hints that if you can use llvm, you can get float8 support irrespective of the hardware? 02:50:34
@mall0c:matrix.orgmall0c joined the room.02:52:28
@woobilicious:matrix.orgwoobiliciousoh wait I'm getting my logic wrong...But that is more confusing, I'd think llvm wouldn't disable a feature.02:52:43
@olivia:computer.surgeryolivia probably use_llvm is about using the llvm shader compiler middle/backend instead of the nir one 02:57:20
@olivia:computer.surgeryoliviaI suspect nobody has implemented fp8 or cmats in the llvm backend yet02:57:51
@woobilicious:matrix.orgwoobiliciousYeah I'd just think it would have feature parity, but I guess not.02:57:58
@olivia:computer.surgeryoliviaI wouldn't expect it to, nobody likes it lol02:58:25
@olivia:computer.surgeryoliviaI believe the intention is to remove it eventually, but I'm not very aware of what's going on with amd stuff so take that with a grain of salt02:58:51
@olivia:computer.surgeryolivia https://docs.mesa3d.org/drivers/radv.html#shader-compilation yeah

We still maintain an LLVM based compiler backend too, which is these days solely used for testing and hardware bringup. Users are recommended NOT to use the LLVM backend.
02:59:54
@woobilicious:matrix.orgwoobiliciousOh really? how is that related to the ACO compiler? doesn't that use llvm?03:00:08
@olivia:computer.surgeryoliviano ACO is NIR only03:00:44

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