!hzgkCxLtCOTmFXGauj:nixos.org

NixOS Gaming

450 Members
Gaming things, my hands are typing words.128 Servers

You have reached the beginning of time (for this room).


SenderMessageTime
17 Jul 2025
@olivia:computer.surgeryolivia if you have a link to the MRs, I could double check if you want 00:41:45
@woobilicious:matrix.orgwoobiliciousit's more that I can't find any MRs that hint to restricting or even adding FP8 support, it's more that FP8 already works for what ever reason, and they're just adding optimizations. I just searched FP8 or 8bit and there's only a few results that seem relavant: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/?sort=created_date&state=all&search=8bit&first_page_size=2000:46:43
@woobilicious:matrix.orgwoobilicious"Georg Lehmann" seems to be responsible for most of the recent work.00:48:16
@olivia:computer.surgeryolivia yeah I'm confused because radv at least is only advertising VKEXTshader_float8 for gfx12+. pretty sure there's no GL fp8 extension 01:18:36
@olivia:computer.surgeryolivia yeah I'm confused because radv at least is only advertising VK_EXT_shader_float8 for gfx12+. pretty sure there's no GL fp8 extension 01:19:38
@olivia:computer.surgeryoliviaoh, VK_KHR_cooperative_matrix has 8-bit int/uints. (!36117)[https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36117] is presumably about that01:26:11
@olivia:computer.surgeryolivia oh, VK_KHR_cooperative_matrix has 8-bit int/uints. !36117 is presumably about that 01:26:22
@niko:nyanbinary.rsnyanbinary 🏳️‍⚧️ set a profile picture.01:27:34
@olivia:computer.surgeryolivia and cmats are only enabled on gfx11+ 01:27:47
@woobilicious:matrix.orgwoobilicious the && !pdev->use_llvm portion hints that if you can use llvm, you can get float8 support irrespective of the hardware? 02:50:34
@mall0c:matrix.orgmall0c joined the room.02:52:28
@woobilicious:matrix.orgwoobiliciousoh wait I'm getting my logic wrong...But that is more confusing, I'd think llvm wouldn't disable a feature.02:52:43
@olivia:computer.surgeryolivia probably use_llvm is about using the llvm shader compiler middle/backend instead of the nir one 02:57:20
@olivia:computer.surgeryoliviaI suspect nobody has implemented fp8 or cmats in the llvm backend yet02:57:51
@woobilicious:matrix.orgwoobiliciousYeah I'd just think it would have feature parity, but I guess not.02:57:58
@olivia:computer.surgeryoliviaI wouldn't expect it to, nobody likes it lol02:58:25

Show newer messages


Back to Room ListRoom Version: 10