!hzgkCxLtCOTmFXGauj:nixos.org

NixOS Gaming

446 Members
Gaming things, my hands are typing words.126 Servers

Load older messages


SenderMessageTime
28 May 2025
@olivia:computer.surgeryoliviahmm, possible I don't know specifics. Everything newer than turing is all very similar in the shader ISA at least22:27:47
@normalcea:matrix.org@normalcea:matrix.org
In reply to @olivia:computer.surgery
yeah, at least last time I was looking nvk is faster on some cpu-bound tasks, but generally slower on gpu-bound
This tracks with my testing
22:28:34
29 May 2025
@nila:derg.socialNila The Dragon joined the room.02:43:23
@aidalgol:matrix.orgaidalgolHeroic Games Launcher update ready to merge: https://github.com/NixOS/nixpkgs/pull/41021606:02:48
@nila:derg.socialNila The Dragon changed their profile picture.12:13:45
@nila:derg.socialNila The Dragon Anyone have the issue with running gamescope from within steam on gnome? Works fine if I start steam through gamescope but same game will fail to launch if I put gamescope in its launch params... 14:32:07
@k900:0upti.meK900What's in the logs?14:41:13
@nila:derg.socialNila The Dragon
In reply to @k900:0upti.me
What's in the logs?
With the current configuration (programs.gamescope.enable = true) and launch options (gamescope --backend sdl -h 720 -H 1080 -f %command%) the relevant game launch logs are https://pastebin.com/wWLGAmtS
15:01:24
@k900:0upti.meK900That just looks like the game itself is crashing 15:07:27
@k900:0upti.meK900What nixos version are you on? 15:07:27
@nila:derg.socialNila The DragonNixOS 25.11 (Xantusia) x86_64 (Unstable)15:08:00
@nila:derg.socialNila The DragonThe game will launch fine without gamescope + it will launch if I launch the entire steam client through gamescope as well15:08:15
@k900:0upti.meK900 Try removing --backend sdl 15:08:19
@k900:0upti.meK900Actually 15:08:21
@nila:derg.socialNila The DragonThat will not work on GNOME currently due to https://github.com/ValveSoftware/gamescope/issues/182515:08:38
@k900:0upti.meK900Honestly no idea then, you'll want to attach a debugger to the game or something 15:10:07
@k900:0upti.meK900Or just don't run Gamescope because all the HDR bits should be working out of the box now 15:10:22
@nila:derg.socialNila The DragonThe reason I'd like to use it is that on Gnome my mouse is not being properly locked to the game window. So if I do fast movements towards my second monitor and click, the mouse will actually escape the game.15:12:41
@nila:derg.socialNila The DragonOtherwise I'd be more than pleased to not use another in-between layer. But the only solution I found to the mouse capturing issue is to use gamescope with the --force-grab... option15:13:19
@k900:0upti.meK900Does the game just not grab the cursor? 15:15:38
@k900:0upti.meK900Or is this a Wine issue of some sort? 15:15:45
@nila:derg.socialNila The Dragon So the game does "grab" it. It stays locked to the game during motion and I can spin around infinitely. The problem occurs specifically when I do a fast, longer motion towards the second screen, the cursor then (invisibly) actually moves over whatever windows I have there and as soon as I click (while still moving, it does not happen when i stop moving and then click) the mouse will actually activate whatever window it was over. Really really weird bug. 15:18:38
@k900:0upti.meK900 Maybe try latest Proton with wine-wayland? 15:31:19
@nila:derg.socialNila The DragonI assume I need Proton-GE for that?15:56:34
@k900:0upti.meK900No16:07:51
@k900:0upti.meK900Proton 10 should have it16:07:56
@marie:marie.cologneMarieI'm pretty sure vanilla Proton still has it disabled16:46:48
@matejc:matrix.matejc.commatejc @Nila The Dragon I "had" a similar issues with certain games, where mouse just escapes the game at some ocasions... But I have found a workaround: I have both screens with a gap in between (left monitor (1920x1080): pos 0,0 and the gaming monitor on the right with pos: 2000,0), that way the mouse just does not pass to the other monitor (at least on Niri... I have zero clue how this works on Gnome) - I have a keybinding for passing the cursor/focus around. The reason that I written had in quotes is that I havent tried without this workaround for quite some time. 17:33:30
@matejc:matrix.matejc.commatejcI am running games without any gamescope or any other layer in between17:35:02
@matejc:matrix.matejc.commatejc* I am running games without gamescope or any other layer in between17:35:12

Show newer messages


Back to Room ListRoom Version: 10