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NixOS Gaming

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29 May 2025
@nila:derg.socialNila The DragonNixOS 25.11 (Xantusia) x86_64 (Unstable)15:08:00
@nila:derg.socialNila The DragonThe game will launch fine without gamescope + it will launch if I launch the entire steam client through gamescope as well15:08:15
@k900:0upti.meK900 Try removing --backend sdl 15:08:19
@k900:0upti.meK900Actually 15:08:21
@nila:derg.socialNila The DragonThat will not work on GNOME currently due to https://github.com/ValveSoftware/gamescope/issues/182515:08:38
@k900:0upti.meK900Honestly no idea then, you'll want to attach a debugger to the game or something 15:10:07
@k900:0upti.meK900Or just don't run Gamescope because all the HDR bits should be working out of the box now 15:10:22
@nila:derg.socialNila The DragonThe reason I'd like to use it is that on Gnome my mouse is not being properly locked to the game window. So if I do fast movements towards my second monitor and click, the mouse will actually escape the game.15:12:41
@nila:derg.socialNila The DragonOtherwise I'd be more than pleased to not use another in-between layer. But the only solution I found to the mouse capturing issue is to use gamescope with the --force-grab... option15:13:19
@k900:0upti.meK900Does the game just not grab the cursor? 15:15:38
@k900:0upti.meK900Or is this a Wine issue of some sort? 15:15:45
@nila:derg.socialNila The Dragon So the game does "grab" it. It stays locked to the game during motion and I can spin around infinitely. The problem occurs specifically when I do a fast, longer motion towards the second screen, the cursor then (invisibly) actually moves over whatever windows I have there and as soon as I click (while still moving, it does not happen when i stop moving and then click) the mouse will actually activate whatever window it was over. Really really weird bug. 15:18:38
@k900:0upti.meK900 Maybe try latest Proton with wine-wayland? 15:31:19
@nila:derg.socialNila The DragonI assume I need Proton-GE for that?15:56:34
@k900:0upti.meK900No16:07:51

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