| 21 May 2025 |
srestegosaurio (on tchncs.de) | In reply to @olivia:computer.surgery nvk is genuinely pretty good these days if you have a turing+card. If you haven't tried it recently you might be surprised * | 23:18:14 |
ElvishJerricco | it sounds like if it's anything like amdgpu you just remove any nvidia related code from your config and mesa will do the right thing on its own (as long as you're on a nixpkgs revision with a new enough mesa) | 23:20:06 |
ElvishJerricco | but I'm only guessing | 23:20:53 |
srestegosaurio (on tchncs.de) | In reply to @elvishjerricco:matrix.org it sounds like if it's anything like amdgpu you just remove any nvidia related code from your config and mesa will do the right thing on its own (as long as you're on a nixpkgs revision with a new enough mesa) I think it used to be like that so seams reasonable. | 23:21:32 |
srestegosaurio (on tchncs.de) | And what about nvidia-offload? | 23:22:01 |
olivia | yeah, this is accurate | 23:22:42 |
olivia | specifically you'll get zink-by-default if you have https://github.com/NixOS/nixpkgs/pull/399388 (which was merged 12 hours ago) | 23:23:14 |
olivia | yeah, you'll want to remove that | 23:23:57 |
ElvishJerricco | I'm guessing it's the same story with nvidia-offload? i.e. Mesa just already knows how to use another GPU for rendering and lets the app choose? | 23:24:21 |
srestegosaurio (on tchncs.de) | In reply to @olivia:computer.surgery yeah, you'll want to remove that Yeah, waht I meant is how should I go about running things on the dGPU. | 23:24:41 |
srestegosaurio (on tchncs.de) | Isn't there any magic ENVVAR/command? | 23:25:14 |
ElvishJerricco | In reply to @srestegosaurio:tchncs.de Yeah, waht I meant is how should I go about running things on the dGPU. If it works like amdgpu then yea games will just automatically use it by default because they'll ask the driver for the biggest GPU. And if you want to force one you set DRM_PRIME or whatever | 23:25:38 |
olivia | DRI_PRIME is what people usually use | 23:25:48 |
olivia | https://docs.mesa3d.org/envvars.html#envvar-DRI_PRIME | 23:25:59 |
ElvishJerricco | In reply to @srestegosaurio:tchncs.de Yeah, waht I meant is how should I go about running things on the dGPU. * | 23:26:25 |
srestegosaurio (on tchncs.de) | I guess I have to try it then. Would need to wait until tomorrow but sounds good. | 23:26:53 |
srestegosaurio (on tchncs.de) | The amount of headaches I had with my laptop graphics cannot be expressed with words. | 23:27:24 |
srestegosaurio (on tchncs.de) | Specifically inconsistency. When things start and stop working for no apparent reason, etc… | 23:28:14 |
olivia | if you don't want to wait for 25.1.1, you could do something like environment.variables.MESA_LOADER_DRIVER_OVERRIDE = "zink"; to get zink-by-default | 23:31:38 |
| 22 May 2025 |
woobilicious | Anyone know what I'm missing causing videos in Windows games to not play? | 04:01:28 |
woobilicious | Perhaps it can't find the files lol?
https://i.ibb.co/W42KmDDh/image.png | 04:03:55 |
woobilicious | apparently the fix might be in Proton-GE 10.1 | 04:08:49 |
woobilicious | Dead Island 2 & Happy Game are currently free on Epic Store if anyone wants them. | 04:34:06 |
| @steeringwheelrules:tchncs.de joined the room. | 04:43:50 |
woobilicious | Something about steam runtime and heroic causes mangoHUD to have missing fonts. | 07:31:15 |
| @silvio:booq.org left the room. | 15:31:53 |
| tfritz joined the room. | 17:40:03 |
woobilicious |
heroic has a bug where umu-launcher doesnt get initialized properly on a newly installed game unless you go into the game's settings in heroic and toggle "Disable umu" on then off. Make sure you do this.
| 21:20:04 |
| 23 May 2025 |
aidalgol | That's fixed in the latest version which has a PR waiting to be merged (just as of today). | 21:07:12 |
| 24 May 2025 |
| @maka_77x:matrix.org left the room. | 17:04:50 |