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19 Apr 2025
@charles:computer.surgeryCharlesalso i tried reinstalling warframe (via steam) and it fixed it, but now it's broken again02:37:52
@charles:computer.surgeryCharlesoh interesting; so i have easyeffects running to make remove mic background noise, and when i trigger the crackly audio and then enable easyeffects' global bypass, the crackle goes away03:20:25
@srestegosaurio:tchncs.desrestegosaurio (on tchncs.de)
In reply to @moots:matrix.org
```nix
programs = {
gamescope = {
enable = true;
};
gamemode.enable = true;

# For 32 bit applications
steam = {
package =
pkgs
. # pkgsx86_64_v3.
steam
.override {
extraPkgs = pkgs: [
pkgs.libkrb5
pkgs.keyutils
pkgs.libcxx
(pkgs.runCommand "share-fonts" {preferLocalBuild = true;} ''
mkdir -p "$out/share/fonts"
font_regexp='.*\.\(ttf\|ttc\|otb\|otf\|pcf\|pfa\|pfb\|bdf\)\(\.gz\)?'
find ${toString config.fonts.packages} -regex "$font_regexp" \
-exec ln -sf -t "$out/share/fonts" '{}' \;
cd "$out/share/fonts"
${pkgs.xorg.mkfontscale}/bin/mkfontscale
${pkgs.xorg.mkfontdir}/bin/mkfontdir
cat $(find ${pkgs.xorg.fontalias}/ -name fonts.alias) >fonts.alias
'')
];
};
enable = true;
gamescopeSession.enable = true;
remotePlay.openFirewall = true; # Open ports in the firewall for Steam Remote Play
dedicatedServer.openFirewall = true; # Open ports in the firewall for Source Dedicated Server
};
};
})
```
I am not sure what many of those things even are, but at this point, I might try them just out of desperation.
03:27:47
@charles:computer.surgeryCharles holy crap i fixed it, the problem is that warframe was requesting unreasonably low audio latency and as a result the quantum for my hardware was getting set to 128 (!!!) so running pw-metadata -n settings 0 clock.force-quantum 1024 to force it to 1024 (much more reasonable) and now the crackling is gone 03:34:48
@charles:computer.surgeryCharleswill probably have to find a more precise solution to this problem but this at least works for now03:35:02
@srestegosaurio:tchncs.desrestegosaurio (on tchncs.de)
In reply to @moots:matrix.org

Jfi no issue here running natively

But I got some changes to the steam fhs unsure if they related

Also, does CK3 require proton for crossplay with Windows users too.?
03:41:54
@srestegosaurio:tchncs.desrestegosaurio (on tchncs.de)
In reply to @moots:matrix.org

Jfi no issue here running natively

But I got some changes to the steam fhs unsure if they related

*
03:42:01
@sigmasquadron:matrix.orgSigmaSquadronStellaris does for me, and since they're both Clausewitz, it should work, right?05:16:26
@k900:0upti.meK900
In reply to @charles:computer.surgery
holy crap i fixed it, the problem is that warframe was requesting unreasonably low audio latency and as a result the quantum for my hardware was getting set to 128 (!!!) so running pw-metadata -n settings 0 clock.force-quantum 1024 to force it to 1024 (much more reasonable) and now the crackling is gone
Oh yeah Wine does that
06:01:25
@k900:0upti.meK900You can force a higher quantum globally if your hardware doesn't like going that low 06:01:48
@charles:computer.surgeryCharlesdo you know offhand what the declarative way to do that is06:07:02
@charles:computer.surgeryCharlesi assume you mean force it in pipewire/wireplumber06:07:21
@charles:computer.surgeryCharlesrather than wine06:07:24
@k900:0upti.meK900Yeah 06:07:29
@k900:0upti.meK900I have it on one of my machines06:07:43
@k900:0upti.meK900Let me get to a computer and grep 06:07:52
@charles:computer.surgeryCharlesthanks!06:08:01
@k900:0upti.meK900 @Charles https://gitlab.com/K900/nix/-/blob/master/machines/akane.nix?ref_type=heads#L50 06:16:42
@charles:computer.surgeryCharlesexcellent, thanks06:17:43
@charles:computer.surgeryCharlesalso my audio interface can do 192khz, is there an easy way to make wireplumber use that06:18:07
@charles:computer.surgeryCharlesor should i just leave it on 48khs06:18:12
@charles:computer.surgeryCharles* or should i just leave it on 48khz06:18:13
@k900:0upti.meK900Well Nyquist-Shannon says you won't hear anything above 48kHz anyway06:18:48
@charles:computer.surgeryCharlesyeah06:18:57
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20 Apr 2025
@woobilicious:matrix.orgwoobiliciousIIRC the only reason to use a higher frequency is for recording, it's quite hard to build a good analog low pass filter with steep roll which is needed for AA (anti-aliasing) in the ADC, I doubt anything above 96k is needed tho, you can also benefit from AA in some processing of audio effects like distortion, but most professional effects should have AA built in, but from my understanding there's zero benefit for playback, maybe improved latency with FIR filters, but generally it's just wasted CPU and added stress for your hardware, bumping the default resampler quality up a few notches is probably better use of CPU power, and there's a non-zero chance the soundcard actually just spits out garbage and annoys your pets.06:38:44
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