| 27 Mar 2025 |
K900 | I'm honestly not sure why they're doing that | 13:59:48 |
K900 | I wrote a similar thing before and version.dll has like five functions | 14:00:00 |
Marie | does the dll even need to exist at build time | 14:02:37 |
Marie | hm i guess it does | 14:04:37 |
Marie | now i get a lot of /nix/store/z2h4v7d7mrslcnxmpq195czvjiwd9vgv-x86_64-w64-mingw32-binutils-2.43.1/bin/x86_64-w64-mingw32-ld: cannot find /EXPORT:GetFileVersionInfoA=C:\Windows\System32\version.GetFileVersionInfoA,@1: No such file or directory :( i guess i'll just use the upstream build | 14:36:32 |
K900 | Yeah that definitely is MSVC brained | 14:40:57 |
K900 | You probably need an MSVC flavored toolchain for this | 14:41:03 |
Marie | or not, the game crashes when i start a cryptid run :( | 14:41:20 |
Marie | localthunk balatro native build on steam when | 14:41:45 |
Marie | master branch has some commits which look like they could fix this, but i'm not sure if I want to spin up a windows vm to build it | 14:47:08 |
K900 | FWIW I just tried it with whatever version of the injector BMM downloaded and it works | 14:54:14 |
Marie | i think it just downloads the latest version? | 14:55:06 |
Marie | which is also the one i tried | 14:55:12 |
K900 | /shrug | 14:55:14 |
Marie | guess I'll give BMM a try | 14:59:16 |
Marie | seems to work with BMM, not sure what it does different | 15:02:08 |
aidalgol | Wait... lovely-injector is for the love2D engine, which has native linux support, so unless the game you want is using the FFI, you should be able to just run the game with the linux build of love2D. | 19:46:23 |
aidalgol | Looking at the files list on SteamDB, it might work. | 19:46:58 |
aidalgol | love2D lets you bundle game files by putting them in a zip archive and appending it to the end of the love2D executable (except for macOS, I think, because that platform uses the .app folder structure), which it looks like they've done here, because I don't see any zip or lua files. | 19:53:11 |
aidalgol | I don't own this game to try messing with it myself. | 19:53:35 |
Marie | In reply to @aidalgol:matrix.org love2D lets you bundle game files by putting them in a zip archive and appending it to the end of the love2D executable (except for macOS, I think, because that platform uses the .app folder structure), which it looks like they've done here, because I don't see any zip or lua files. i know, there is even a package to create a "native" balatro build i nixpkgs, but i prefer to run it via steam for tracking playtime and achievements and so on | 23:45:12 |
Marie | * i know, there is even a package to create a "native" balatro build in nixpkgs, but i prefer to run it via steam for tracking playtime and achievements and so on | 23:45:29 |
aidalgol | Oh, neat! | 23:45:30 |
aidalgol | Does Steam still track playtime if you use an alternate executable? | 23:46:14 |
Marie | (also, you should try it, it's really good :)) | 23:46:24 |
Marie | In reply to @aidalgol:matrix.org Does Steam still track playtime if you use an alternate executable? yes, that could work | 23:46:41 |
| 28 Mar 2025 |
| @b12f:pub.solar left the room. | 12:59:42 |
| pentane changed their display name from cyclopentane ⭔ to pentane ⭔. | 12:01:48 |
| Daniel joined the room. | 13:49:12 |
| @fxomt:pub.solar joined the room. | 14:18:07 |