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22 Mar 2025
@olivia:computer.surgeryoliviaI'm guessing that the semaphore-related errors show up even when you're not in the problematic area?01:50:02
@codebam:fedora.imSean
In reply to @olivia:computer.surgery
I'm guessing that the semaphore-related errors show up even when you're not in the problematic area?
yes they always show up
01:50:52
@olivia:computer.surgeryoliviacool01:51:11
@olivia:computer.surgeryolivianone of these messages look particularly suspicious to me then01:51:21
@codebam:fedora.imSean so it’s the linwind errors? making it a wine bug? 01:51:52
@codebam:fedora.imSean * so it’s the libunwind errors? making it a wine bug? 01:52:03
@olivia:computer.surgeryoliviathat seems like the most likely hypothesis to me01:52:10
@olivia:computer.surgeryoliviado those show up in other parts of the game?01:52:16
@codebam:fedora.imSean in other parts of the game the gpu doesn’t drop typically 01:52:39
@codebam:fedora.imSean let me double check though 01:52:57
@olivia:computer.surgeryoliviaI thought the gpu dropping wasn't happening anymore, and the only visible problem is lower fps and input delay?01:53:18
@olivia:computer.surgeryolivia* I thought the gpu dropping wasn't happening anymore (after removing the overclocking), and the only visible problem is lower fps and input delay?01:53:32
@codebam:fedora.imSean well I guess it’s not dropping. that’s just what it looks like 01:53:41
@codebam:fedora.imSean no like it’s stuttering to 2 FPS for 1/2 second every 3 seconds 01:54:10
@olivia:computer.surgeryolivia the reason to check whether the seh/libunwind messages occur elsewhere is that if they do occur elsewhere with similar frequency, then it's evidence against the hypothesis that they are related to the visible fps/stuttering problems, which occur only in this one place 01:54:36
@codebam:fedora.imSean okay right 01:55:02
@olivia:computer.surgeryoliviabut if they don't, then it points to them being reltaed01:55:05
@olivia:computer.surgeryolivia* but if they don't, then it points to them being related01:55:07
@codebam:fedora.imSean well the stutters correlated with the logs that were in the middle of the semaphore warnings  01:55:39
@codebam:fedora.imSean yeah other areas are fine 01:56:47
@olivia:computer.surgeryolivia oh... that's potentially significant 01:57:00
@olivia:computer.surgeryoliviathe "PSO compatibility hash mismatch." logs, or the ones about allocations?01:57:32
@olivia:computer.surgeryoliviathe hash mismatch ones probably trigger shader recompilation, so it would make sense if those caused stuttering01:58:12
@codebam:fedora.imSean I think the hash mismatch. it was kind of hard to tell because the entire graphics stack stuttered 01:58:25
@codebam:fedora.imSean oh maybe yeah 01:58:53
@olivia:computer.surgeryoliviaif that's the case, it puts it back into being a likely graphics problem, but unfortunately not an easily solvable one01:59:52
@codebam:fedora.imSeanoh okay02:00:42
@olivia:computer.surgeryolivialemme look at vkd3d-proton for a bit to confirm02:01:48
@codebam:fedora.imSeanif you want something that will crash in the same way. the monster hunter wilds benchmark crashes in the final scene like this02:02:58
@olivia:computer.surgeryoliviaI can possibly try that02:03:21

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