| 10 Mar 2025 |
Luana 🏳️🌈 | In reply to @eyjhb:eyjhb.dk What if you boot a older revision? Well I was already on a revision that used to work and it seems it just broke itself, I didn’t update my system between last week and today morning | 15:15:42 |
eyJhb | Ah. Fun 😅 | 15:16:33 |
K900 | Why wouldn't it? | 15:17:59 |
K900 | It definitely would | 15:18:09 |
Luana 🏳️🌈 | Proton hotfix seems to work for Spiritfarer I’ll just use it and forget about it until it breaks again I guess | 15:20:24 |
Luana 🏳️🌈 | Old me used to like troubleshooting but these days I really just want to play my games | 15:21:03 |
eyJhb | In reply to @luana:catgirl.cloud Proton hotfix seems to work for Spiritfarer I’ll just use it and forget about it until it breaks again I guess When a game stops working, I usually just switch the proton thing, and hope it starts working. | 16:39:19 |
eyJhb | (not including HL:A) | 16:39:34 |
| 11 Mar 2025 |
Sean | does anyone know how to get controller to work in monster hunter wilds? if I LD_PRELOAD="" controller doesn't work, and if I don't the game stutters and freezes after 20-40 mins | 01:04:28 |
Sean | I think it's because they use the steam input api for controller support | 01:05:08 |
woobilicious | I've had stuttering after 30mins before, issue was 32bit games running on inode64 file system causing issues with steam overlay | 03:17:31 |
woobilicious | Sean: But it would be weird if a current year release was using 32bit dll's | 03:29:39 |
woobilicious | Sean: if you're on AMD check this out | 03:32:32 |
Sean | thank you but I think this is the issue I'm encountering, especially since their fix works (but breaks controller support)
https://github.com/ValveSoftware/steam-for-linux/issues/11446 | 04:19:27 |
| @fxomt:we2.ee joined the room. | 05:30:24 |
K900 | All right folks, staging-next merged | 19:17:03 |
K900 | Which means https://github.com/NixOS/nixpkgs/pull/387292 should be good to test now | 19:17:10 |
K900 | Also, unrelated, https://www.supergoodcode.com/znvk/ | 19:57:55 |
| Adam Neverwas removed their display name adam_neverwas. | 23:24:12 |
| 12 Mar 2025 |
Atemu | It's been a while since I've done it but has building mesa always been this ..much? | 11:07:16 |
Atemu | I remembered that it was actually a rather quick build; did that change? | 11:07:33 |
K900 | It's pretty quick for me still | 11:08:51 |
K900 | Like 5 minutes | 11:08:56 |
K900 | That's for Mesa itself. | 11:09:10 |
K900 | Not counting the reverse closure | 11:09:15 |
Atemu | Oh yeah of course, that's gotten so much better thanks to your efforts | 11:09:31 |
| Adam Neverwas set their display name to Adam Neverwas. | 14:27:31 |
devintech | Trying to install a game from gog, the installer tells me that nixos doesn't do the stnd library path thing and sends me here. https://nix.dev/guides/faq#how-to-run-non-nix-executables
What's the best path for handling applications like this? Does anyone have an example? | 17:04:31 |
devintech | * Trying to install a game from gog, the installer tells me that nixos doesn't do the stnd library path thing and sends me here. https://nix.dev/guides/faq#how-to-run-non-nix-executables
What's the best path for handling applications like this? Does anyone have an example?
Is there a way to add any additional sandbox or protections around proprietary apps as well? Limiting what directories it could interact with, etc. | 17:05:42 |
K900 | That's correct | 17:08:10 |