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10 Jan 2026
@woobilicious:matrix.orgwoobiliciousIT's one of those games that always uses 100% gpu I vaguely remember this happening before with incorrect threading setup, didn't matter if it was running at 20 or 60fps, it was always 100%07:01:51
@atemu12:matrix.orgAtemuThere's still reports using Proton there07:12:23
@atemu12:matrix.orgAtemuLike, locked to 20fps?07:12:51
@woobilicious:matrix.orgwoobiliciousI mean I got a dual CCD system and the game seemed to be stuck at a max of 20fps but the GPU was still pinned to 100%, but if I adjusted the topology I got 60fps and it was still at 100%07:14:31
@atemu12:matrix.orgAtemumhh07:15:34
@atemu12:matrix.orgAtemuI've seen different swapchain settings produce unexpectedly high reported GPU usage07:16:19
@atemu12:matrix.orgAtemuOr does it use dynamic resolution perhaps?07:17:21
@woobilicious:matrix.orgwoobiliciousNa, I assume it's async compute stuff07:17:58
@atemu12:matrix.orgAtemuhm07:18:27
@atemu12:matrix.orgAtemuAnyhow; if CPU usage is anywhere near 100%, that'd imply a massive CPU bottleneck07:19:05
@atemu12:matrix.orgAtemuWhat's the hardware?07:19:13
@woobilicious:matrix.orgwoobilicious5900X, the game was causing a full gpu crash followed by a CPU error, it now seems stable after disabling PCIe power managemnt. but after twaeking settings for a month I can't figure out how to get it working better again07:22:37
@woobilicious:matrix.orgwoobiliciousand a Radeon 5700 XT07:22:53
@atemu12:matrix.orgAtemu

Something doesn't add up here. I'm cofused, therefore an assumption I made is wrong. That usually points to some indirect cause like a thermal or power issue.

You could isolate the bottleneck first by lowering the resolution to something tiny

07:30:30
@woobilicious:matrix.orgwoobiliciousFinally I'm getting 50fps, I changed WINE_CPU_TOPOLOGY from cores 12-17 to 0-5, no clue why that matters07:31:56
@woobilicious:matrix.orgwoobiliciousBut it still doesn't help that the game is using denuvo lol07:40:08
@k900:0upti.meK900 Denuvo hurting performance is honestly mostly a meme 07:50:23
@k900:0upti.meK900Denuvo is, fundamentally, just a big fat targeted obfuscatir07:50:41
@k900:0upti.meK900 * 07:50:45
@k900:0upti.meK900 As long as the game doesn't use it on hot code, it should not actually matter 07:51:17
@woobilicious:matrix.orgwoobiliciousWell yeah but good luck stingy execs allocating resources to do that last bit07:52:49
@woobilicious:matrix.orgwoobiliciousIt also doesn't help that a rich mans cache hit is a poor mans cache miss, I bet this game ran better on release simply due to the lack of X3D and 1MB L2 cache that devs have access to, once you release a few DLCs games run so much worse08:05:23
@sigmasquadron:matrix.orgSigmaSquadrondidn't several media outlets test denuvo and non-denuvo copies of games and found that most of time, denuvo-enabled games had lower performance?08:12:18
@k900:0upti.meK900I remember seeing some opposite results08:12:47
@sigmasquadron:matrix.orgSigmaSquadronI remember ars technica doing a few articles about denuvo08:12:55
@sigmasquadron:matrix.orgSigmaSquadronOkay it looks like most news outlets are reporting on one youtube video that conducted some testing on denuvo08:14:51
@sigmasquadron:matrix.orgSigmaSquadronand there's one japanese video game producer that blamed denuvo for framerate issues on his game08:15:16
@sigmasquadron:matrix.orgSigmaSquadronAnd there was one game that was misusing denuvo's API and their mistake caused denuvo to perform terribly08:16:08
@sigmasquadron:matrix.orgSigmaSquadronseems like the evidence is inconclusive at best08:16:26
@magic_rb:matrix.redalder.orgmagic_rb From what i know, if you hold denuvo wrong and ask it to perform integrity checks 40 times a frame itll perform terribly. If you use it the way you're supposed to, it doesnt have any real performance impact. 08:17:51

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