| 19 Jul 2025 |
woobilicious | I've also seen some advanced injectors that would put post processing in to the correct shader pass, and even use the z pass to create SSAO and DOF. So it might be possible to inject FSR2 in to the right layer with enough engineering, and maybe even FSR4 Temporal mode if they can place a vertex shader in the right place lol | 10:29:12 |
| mrdev023 joined the room. | 11:41:08 |
mrdev023 | Hi everyone,
I want continue this package https://github.com/NixOS/nixpkgs/pull/170443 but i newbie about FHS management.
Here https://github.com/mrdev023/nixpkgs/commit/f4fc41b9498c455b5ebc3a50163f29b38a27acf4#diff-091e9b8c02fccb9fc7059db6a16c5f22a00e88427b29749bd917bdeadc785ac3R10 i got this error error: path '/nix/store/h8ya86bfricd2vkm2mr7gfbyig0yf727-source/pkgs/build-support/build-fhs-userenv/chrootenv' does not exist
What's the recommended solution to replace this ? I'll try this https://github.com/mrdev023/nixpkgs/commit/bddb3f004f2a4539b73c8266a84b6854da351705 for now
Also, https://github.com/mrdev023/nixpkgs/blob/add-unreal-engine-5/pkgs/games/ue5/unwrapped.nix#L21 use deprecated .nix file. I want move to https://github.com/NixOS/nixpkgs/blob/master/doc/languages-frameworks/dotnet.section.md
But, it explains how build dotnet module, but i need to restore "dotnet packages" before run Setup.sh and Build.sh" because it's not only a Dotnet module but a C++ project
| 11:46:39 |
K900 | Honestly at this point it'll be easier to just scrap the whole thing | 11:47:40 |
K900 | And start from scratch | 11:47:43 |
K900 | 2022 era fhsenvs will not translate well | 11:47:51 |
K900 | And ideally we wouldn't need a fhsenv at all, since the software is source available | 11:48:57 |