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19 Jul 2025
@woobilicious:matrix.orgwoobiliciousI've also seen some advanced injectors that would put post processing in to the correct shader pass, and even use the z pass to create SSAO and DOF. So it might be possible to inject FSR2 in to the right layer with enough engineering, and maybe even FSR4 Temporal mode if they can place a vertex shader in the right place lol10:29:12
@mrdev023:matrix.orgmrdev023 joined the room.11:41:08
@mrdev023:matrix.orgmrdev023Hi everyone, I want continue this package https://github.com/NixOS/nixpkgs/pull/170443 but i newbie about FHS management. Here https://github.com/mrdev023/nixpkgs/commit/f4fc41b9498c455b5ebc3a50163f29b38a27acf4#diff-091e9b8c02fccb9fc7059db6a16c5f22a00e88427b29749bd917bdeadc785ac3R10 i got this error error: path '/nix/store/h8ya86bfricd2vkm2mr7gfbyig0yf727-source/pkgs/build-support/build-fhs-userenv/chrootenv' does not exist What's the recommended solution to replace this ? I'll try this https://github.com/mrdev023/nixpkgs/commit/bddb3f004f2a4539b73c8266a84b6854da351705 for now Also, https://github.com/mrdev023/nixpkgs/blob/add-unreal-engine-5/pkgs/games/ue5/unwrapped.nix#L21 use deprecated .nix file. I want move to https://github.com/NixOS/nixpkgs/blob/master/doc/languages-frameworks/dotnet.section.md But, it explains how build dotnet module, but i need to restore "dotnet packages" before run Setup.sh and Build.sh" because it's not only a Dotnet module but a C++ project 11:46:39
@k900:0upti.meK900Honestly at this point it'll be easier to just scrap the whole thing11:47:40
@k900:0upti.meK900And start from scratch11:47:43
@k900:0upti.meK9002022 era fhsenvs will not translate well11:47:51
@k900:0upti.meK900And ideally we wouldn't need a fhsenv at all, since the software is source available11:48:57

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