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29 Jul 2025
@k900:0upti.meK900
In reply to @marie:marie.cologne
I'm surprised they shipped this without the steam overlaying having wayland support
Wait why does the Steam overlay need Wayland support
04:14:34
@k900:0upti.meK900It's in-process04:14:38
@niklaskorz:matrix.orgniklaskorz https://github.com/ValveSoftware/steam-for-linux/issues/8020

The Steam overlay currently depends on GLX and X WSI for OpenGL and Vulkan respectively. As a result, when running a Wayland-native application the overlay will not appear.
05:41:33
@k900:0upti.meK900Huh05:43:45
@olivia:computer.surgeryolivia I'm confused why they can't just hook the VKKHRswapchain stuff on vulkan 06:18:50
@k900:0upti.meK900I thought they did06:22:42
@k900:0upti.meK900And it was just a Vulkan layer06:22:46
@aidalgol:matrix.orgaidalgolThis explains why it won't come up for some native games that I know are using Wayland.09:13:19
30 Jul 2025
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31 Jul 2025
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@mrdev023:matrix.orgmrdev023

Hi, i want try FSR4 with my 9070XT. I installed mesa-git from https://github.com/chaotic-cx/nyx

I see VK_EXT_shader_float8 vulkan extension Mesa 25.3.0-devel

I installed Proton GE 10 V10 and run Steam game with FSR4 support with launch command

PROTON_FSR4_UPGRADE=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %COMMAND%

But the option doesn't appear. Same for optiscaler. I want to know if you have idea about it

21:07:18
@mrdev023:matrix.orgmrdev023
10653.005:016c:0170:err:amdxc:AMDFSR4FFX_UpdateFfxApiProvider Failed to load FSR4 dll (amdxcffx)!
21:10:11
@mrdev023:matrix.orgmrdev023 Okay i need to copy again amdxcffx64.dll in system32 21:20:46
1 Aug 2025
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2 Aug 2025
@tuxiqae:matrix.orgtuxiqaeDayZ stopped running for me, I think due to an issue with libGL.so.1, tried patching it using nix-ld to no avail using the libs mesa.drivers, libGL, libglvnd Any idea how I could fix the issue?08:51:00
@olivia:computer.surgeryoliviado you have an error message?09:06:23
@scharada:marmels.descharada joined the room.10:44:22
@tuxiqae:matrix.orgtuxiqae
In reply to @olivia:computer.surgery
do you have an error message?
Sorry, missed your message, Ill try to add one in an hour or so
11:56:46
@tuxiqae:matrix.orgtuxiqae
Fossilize INFO: Setting autogroup scheduling.
sh: line 1: xdg-user-dir: command not found
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 6413 for gameID 221100
Game Recording - game stopped [gameid=221100]
Removing process 6413 for gameID 221100

I'm pretty sure that's an issue with the game itself since that's a log from an older generation of my OS (6.15.5 so must be a month or two since I've built it) and back then it worked
The xdg-user-dir was since fixed, again, you see it since it's an old gen
The LD_PRELOAD env var is set to "" using the following launch options: gamemoderun LD_PRELOAD="" DXVK_ASYNC=1 %command% -noSplash -skipintro -noPause, that was not changed
When I specifically set it to use the 64bit version of the same file I get the same error:

❯ file ~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=a5df00fae2e42cf797a8614f4dcae8da02225e20, not stripped
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/sagis/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 7592 for gameID 221100
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Game Recording - game stopped [gameid=221100]
Removing process 7592 for gameID 221100

Which is weird to me, how come both the 32, and 64bit are incompatible?

12:36:01
@tuxiqae:matrix.orgtuxiqae *
Fossilize INFO: Setting autogroup scheduling.
sh: line 1: xdg-user-dir: command not found
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 6413 for gameID 221100
Game Recording - game stopped [gameid=221100]
Removing process 6413 for gameID 221100

I'm pretty sure that's an issue with the game itself since that's a log from an older generation of my OS (6.15.5 so must be a month or two since I've built it) and back then it worked
The xdg-user-dir was since fixed, again, you see it since it's an old gen
The LD_PRELOAD env var is set to "" using the following launch options: gamemoderun LD_PRELOAD="" DXVK_ASYNC=1 %command% -noSplash -skipintro -noPause, that was not changed
When I specifically set it to use the 64bit version of the same file I get the same error:

❯ file ~/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=a5df00fae2e42cf797a8614f4dcae8da02225e20, not stripped
chdir "/home/MYUSER/.local/share/Steam/steamapps/common/DayZ"
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 221100, but recording for this game is disabled
Adding process 7592 for gameID 221100
ERROR: ld.so: object '/home/MYUSER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Game Recording - game stopped [gameid=221100]
Removing process 7592 for gameID 221100

Which is weird to me, how come both the 32, and 64bit are incompatible?

12:36:15
@k900:0upti.meK900All of that looks completely normal12:42:51
@tuxiqae:matrix.orgtuxiqae
In reply to @k900:0upti.me
All of that looks completely normal
So what other methods could I use to troubleshoot this issue?
12:43:32
@k900:0upti.meK900Is it a native game or Proton?12:43:51
@tuxiqae:matrix.orgtuxiqae
In reply to @k900:0upti.me
Is it a native game or Proton?
Proton
12:44:39
@tuxiqae:matrix.orgtuxiqaeFml, got it to work Forgot that I set it to use Steam Tinker Tool which for some reason started crashing on launch12:45:59
@tuxiqae:matrix.orgtuxiqaeThanks K900, you're great just like always!12:46:18

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