| 8 Jan 2026 |
| wilhelmines joined the room. | 16:57:43 |
| 10 Jan 2026 |
woobilicious | Anyone know much about Denuvo anti-tamper on Linux/Wine? I've heard it can hurt performance on Windows, which makes me wonder if it's even worse on Linux/Wine, I have a game that runs like shit and I'm wondering if it's related. | 05:02:22 |
Sandro 🐧 | *it hurts performance
For some AC Game (Origin or the one after) it was estimated at ~20% | 06:12:08 |
Sandro 🐧 | I recently played some Denuvo game and it didn't ran fine. | 06:12:44 |
Sandro 🐧 | Try looking if your CPU or GPU is bottlenecked. Maybe the game is in generally poorly optimized or some specific thing is missing in Proton. | 06:13:13 |
woobilicious | looks like both, I see CPU and GPU hitting 100% around the same time, the game is pretty poorly optimized, but I'm seeing a pretty substantial different to friends with similar hardware on Windows, I was getting like 50% of them | 06:16:36 |
Sandro 🐧 | Did you search the protondb for issues? | 06:25:20 |
Sandro 🐧 | maybe it is known | 06:25:22 |
woobilicious | Yeah people are reporting performance issues | 06:27:44 |
woobilicious | Probably is protondb has a retarded policy of marking games with a Native Linux client as "great" even if the linux client is next to useless | 06:29:33 |
woobilicious | * Problem is protondb has a retarded policy of marking games with a Native Linux client as "great" even if the linux client is next to useless | 06:29:45 |
Sandro 🐧 | ~protondb~ => proton github issues | 06:31:12 |
woobilicious | The Linux client isn't multiplayer compatible with Windows clients | 06:31:17 |
Sandro 🐧 | * ~~protondb~~ => proton github issues | 06:31:25 |
Sandro 🐧 | * ~protondb~ => proton github issues | 06:31:28 |
woobilicious | But yeah it's this game if you're curious: https://www.protondb.com/app/1142710 | 06:33:44 |
woobilicious | I'll mess around with thread settings in the settings files, perhaps wine isn't describing the topology correctly to the game | 06:52:47 |
woobilicious | IT's one of those games that always uses 100% gpu I vaguely remember this happening before with incorrect threading setup, didn't matter if it was running at 20 or 60fps, it was always 100% | 07:01:51 |