| 16 Jan 2026 |
K900 | It should at least tell you what's killing it | 11:47:44 |
Marie | TIME PID COMM SIG TPID RESULT
12:49:03 228374 kill 10 223946 0
12:49:03 228379 kill 10 223946 0
12:49:03 228384 kill 10 223946 0
| 11:50:05 |
Marie | i'm pretty sure it's killing itself tbh | 11:50:21 |
Marie | because these pids are dead after it crashes | 11:50:36 |
K900 | That tracks, possibly | 11:50:56 |
Marie | i think i found the reason | 12:04:29 |
Marie | it didn't like fish as my login shell | 12:04:36 |
Marie | changed it to bash and it started working | 12:04:50 |
Marie | but why | 12:05:13 |
K900 | The bigger question to me is why is Flatpak even leaking that | 12:13:00 |
K900 | Or how for that matter | 12:13:06 |
K900 | Given there's no fish in the container | 12:13:13 |
K900 | (or at least there really shouldn't be) | 12:13:19 |
Marie | switched back to fish from bash and now it's not broken anymore | 13:20:55 |
Marie | i'm very confused | 13:20:59 |
Marie | but at least it works now | 13:21:01 |
Atemu | Well perhaps that's the issue? Because it's set as the user's shell? Though I would have expected that to simply be normalised within the container to prevent stuff like this. Don't know how flatpak generally handles users inside its NS | 16:51:23 |
K900 | Yeah it should remap | 16:51:48 |
K900 | I think | 16:51:49 |
| 19 Jan 2026 |
Sean | trying to use gamescope and I simplified this command for demonstration, but essentially it doesn't display the window (but makes sound) with -e (steam overlay integration)?
gamescope -e -- %command%
| 15:17:25 |
K900 | That's not what that does | 15:24:26 |
K900 | That flag is for nesting Steam in gamescope | 15:25:13 |
K900 | The way SteamOS does it | 15:25:16 |
Sean | oh so I should nest steam, then run the game normally? | 15:25:51 |
K900 | No, you should not use that at all | 15:27:25 |
K900 | It's not for you, it's a SteamOS implementation detail | 15:27:32 |
Sean | okay | 15:27:42 |
Sean | I did LD_PRELOAD="$HOME/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so" and that allegedly fixes the lag after 20 mins | 15:35:11 |
Sean | without disabling the overlay | 15:35:23 |
Sean | but I'll report back if it doesn't | 15:35:36 |