| 16 Jan 2026 |
Marie | i'm very confused | 13:20:59 |
Marie | but at least it works now | 13:21:01 |
Atemu | Well perhaps that's the issue? Because it's set as the user's shell? Though I would have expected that to simply be normalised within the container to prevent stuff like this. Don't know how flatpak generally handles users inside its NS | 16:51:23 |
K900 | Yeah it should remap | 16:51:48 |
K900 | I think | 16:51:49 |
| 19 Jan 2026 |
Sean | trying to use gamescope and I simplified this command for demonstration, but essentially it doesn't display the window (but makes sound) with -e (steam overlay integration)?
gamescope -e -- %command%
| 15:17:25 |
K900 | That's not what that does | 15:24:26 |
K900 | That flag is for nesting Steam in gamescope | 15:25:13 |
K900 | The way SteamOS does it | 15:25:16 |
Sean | oh so I should nest steam, then run the game normally? | 15:25:51 |
K900 | No, you should not use that at all | 15:27:25 |
K900 | It's not for you, it's a SteamOS implementation detail | 15:27:32 |
Sean | okay | 15:27:42 |
Sean | I did LD_PRELOAD="$HOME/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so" and that allegedly fixes the lag after 20 mins | 15:35:11 |
Sean | without disabling the overlay | 15:35:23 |
Sean | but I'll report back if it doesn't | 15:35:36 |
Sean | * but I'll report back if it doesn't (or if it does) | 15:35:44 |
magic_rb | hell yeah i need that | 15:42:23 |
magic_rb | idk if its what i was getting in bg3 yesterday, because normally that only happeens inside gamescope, but yesterday i was playing without | 15:42:50 |
Sean | if you want to fix the overlay lag for sure just use LD_PRELOAD="" | 15:55:54 |
Sean | that'll disable the overlay though | 15:56:04 |
Sean | this doesn't work | 15:59:11 |
| Amadej Kastelic joined the room. | 18:27:07 |
| Amadej Kastelic set a profile picture. | 18:29:22 |
| Sapphire changed their profile picture. | 20:16:20 |
magic_rb | makes sense, as thats the default afaik, its why unset LD_PRELOAD works, it undoes that | 21:52:40 |
Alison Jenkins | I have found another fix that works in the last few days. Patching bubble wrap to allow caps and then enabling capSysNice for gamescope. | 22:26:07 |
Alison Jenkins | Still testing it though but so far so good, no stutter at all yet | 22:26:49 |
Atemu | That doesn't work though | 22:26:54 |
Atemu | You can't get that cap inside of a NS | 22:27:13 |