| 16 May 2024 |
matthewcroughan | there is also programs.alvr | 11:55:05 |
matthewcroughan | alvr is something I've gotten working, but monado might present new integration challenges, unsure if it works at all | 11:55:28 |
matthewcroughan | though I've used monado with stardustxr quite successfully | 11:55:37 |
Atemu | In reply to @k900:0upti.me I'm not really counting NVK because NVK is still very experimental Sure but it'll be the way forward for Nvidia and I don't think it'll take that long anymore for it to basically be on par with the proprietary driver; modulo minor performance differences | 13:51:17 |
Atemu | I could see us enable, use and recommend NVK for 24.11 | 13:51:44 |
Atemu | Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games | 13:53:46 |
Atemu | Unsure what the status is on HL:A, you'd have to research whether opencomposite works with it | 13:54:20 |
Atemu | Now that I think about it, I scoured their source a while back and I think I saw some HL:A specific hacks | 13:55:08 |
| crunch joined the room. | 14:41:41 |
Tumble | In reply to @atemu12:matrix.org Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games i have the first htc vive (not pro) and i have the index controllers | 16:16:54 |
| real_z2 left the room. | 16:20:08 |
Atemu | Tumble: In that case it's at least worth trying | 17:18:27 |
Atemu | Don't expect it to replace SteamVR as your "daily driver" but it should at least work somewhat | 17:18:51 |
Tumble | what if i distro hop briefly just to play half life alyx story line | 21:58:54 |
| 17 May 2024 |
woobilicious | Is there any reason why we don't just install steam-hardware's udev rules by default? it seems that steam needs these rules to detect hotplugged devices, not just for steam specific hardware. | 06:47:22 |
K900 | What devices though? | 06:48:44 |
K900 | It should only need those for controllers | 06:48:49 |
woobilicious | Yeah, the documentation makes me think I only needed it for the Steam Controller and Steam VR, but there's rules there for about 30 different controllers, PS4, Switch, Nvidia Shield etc. | 06:50:52 |
woobilicious | No rules for Xbox...so I might need to further investigate why it's not hotplug detecting my xbox 360 controller. | 06:52:34 |
woobilicious | Or it'll start working randomly. | 06:56:39 |
K900 | Those controllers are for Steam Input | 06:58:44 |
K900 | That is, if the rules are there, Steam can take over and driver the controller from userspace | 06:59:02 |
K900 | Which allows all the fancy remapping machinery to work | 06:59:09 |
woobilicious | Yeah I'm confused now, I had to restart steam the other day before it didn't detect my controller and now it's working fine. I did have issues with my own custom uinput emulator a while back, but I put that down to the nature of custom uinput devices. | 07:02:03 |
woobilicious | really wish I had backed up that custom uinput device...3 years of bcachefs patches left it corrupt :. | 07:05:16 |
woobilicious | I could update the docs atleast be slightly more accurate, it does seem weird to not just install the udev rules. I assume most people running steam would want it to just work. | 07:14:59 |
K900 | The rules are installed if you use programs.steam.enable = true | 07:15:21 |
woobilicious | ohh I didn't see that. | 07:16:08 |
K900 | FWIW, the amdgpu crash fix should be in today's kernel updates | 12:06:58 |
| 18 May 2024 |
| Mildras left the room. | 11:47:28 |