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16 May 2024
@matthewcroughan:defenestrate.itmatthewcroughanthere is also programs.alvr11:55:05
@matthewcroughan:defenestrate.itmatthewcroughanalvr is something I've gotten working, but monado might present new integration challenges, unsure if it works at all11:55:28
@matthewcroughan:defenestrate.itmatthewcroughanthough I've used monado with stardustxr quite successfully11:55:37
@atemu12:matrix.orgAtemu
In reply to @k900:0upti.me
I'm not really counting NVK because NVK is still very experimental
Sure but it'll be the way forward for Nvidia and I don't think it'll take that long anymore for it to basically be on par with the proprietary driver; modulo minor performance differences
13:51:17
@atemu12:matrix.orgAtemuI could see us enable, use and recommend NVK for 24.1113:51:44
@atemu12:matrix.orgAtemu Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games 13:53:46
@atemu12:matrix.orgAtemuUnsure what the status is on HL:A, you'd have to research whether opencomposite works with it13:54:20
@atemu12:matrix.orgAtemuNow that I think about it, I scoured their source a while back and I think I saw some HL:A specific hacks13:55:08
@crunch:kde.orgcrunch joined the room.14:41:41
@tumble1999:matrix.orgTumble
In reply to @atemu12:matrix.org
Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games
i have the first htc vive (not pro) and i have the index controllers
16:16:54
@alex3829:matrix.orgreal_z2 left the room.16:20:08
@atemu12:matrix.orgAtemu Tumble: In that case it's at least worth trying 17:18:27
@atemu12:matrix.orgAtemuDon't expect it to replace SteamVR as your "daily driver" but it should at least work somewhat17:18:51
@tumble1999:matrix.orgTumblewhat if i distro hop briefly just to play half life alyx story line21:58:54
17 May 2024
@woobilicious:matrix.orgwoobiliciousIs there any reason why we don't just install steam-hardware's udev rules by default? it seems that steam needs these rules to detect hotplugged devices, not just for steam specific hardware.06:47:22
@k900:0upti.meK900What devices though?06:48:44
@k900:0upti.meK900It should only need those for controllers06:48:49
@woobilicious:matrix.orgwoobiliciousYeah, the documentation makes me think I only needed it for the Steam Controller and Steam VR, but there's rules there for about 30 different controllers, PS4, Switch, Nvidia Shield etc.06:50:52
@woobilicious:matrix.orgwoobiliciousNo rules for Xbox...so I might need to further investigate why it's not hotplug detecting my xbox 360 controller.06:52:34
@woobilicious:matrix.orgwoobiliciousOr it'll start working randomly.06:56:39
@k900:0upti.meK900Those controllers are for Steam Input06:58:44
@k900:0upti.meK900That is, if the rules are there, Steam can take over and driver the controller from userspace06:59:02
@k900:0upti.meK900Which allows all the fancy remapping machinery to work06:59:09
@woobilicious:matrix.orgwoobiliciousYeah I'm confused now, I had to restart steam the other day before it didn't detect my controller and now it's working fine. I did have issues with my own custom uinput emulator a while back, but I put that down to the nature of custom uinput devices.07:02:03
@woobilicious:matrix.orgwoobilicious really wish I had backed up that custom uinput device...3 years of bcachefs patches left it corrupt :. 07:05:16
@woobilicious:matrix.orgwoobiliciousI could update the docs atleast be slightly more accurate, it does seem weird to not just install the udev rules. I assume most people running steam would want it to just work.07:14:59
@k900:0upti.meK900 The rules are installed if you use programs.steam.enable = true 07:15:21
@woobilicious:matrix.orgwoobiliciousohh I didn't see that.07:16:08
@k900:0upti.meK900FWIW, the amdgpu crash fix should be in today's kernel updates12:06:58
18 May 2024
@mildras:one.ems.hostMildras left the room.11:47:28

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