| 2 Jun 2024 |
K900 | Because e.g. youtube will probably encode to 4:2:0 anyway | 12:22:30 |
K900 | At least for SDR video | 12:22:50 |
522 | even then, if i watch a video recorded with (i assume) the same method, the colors do seem a lot more accurate. so idk if youtube is doing some post-processing step to fix it? | 14:12:06 |
522 |  Download image.png | 14:13:12 |
522 |  Download image.png | 14:13:16 |
K900 | It's hard to tell what exactly it's doing | 14:15:01 |
K900 | But it's also going to have more accurate colors on bigger objects | 14:15:16 |
K900 | Because of how chroma subsampling works | 14:15:23 |
Atemu | Could you elaborate? Chroma subsampling shouldn't matter on areas of colour that are larger than a few pixels^2 | 14:23:44 |
K900 | In reply to @r522:matrix.org sent an image. Well this was the original question | 14:25:30 |
K900 | And those fonts look like they're 1-2 pixels wide | 14:25:39 |
Atemu | In reply to @k900:0upti.me But it's also going to have more accurate colors on bigger objects I meant this | 14:26:22 |
K900 | Yeah my point is that you won't see artifacts from chroma subsampling on bigger text | 14:26:54 |
K900 | Because most of it will be covered by 2x2 blocks | 14:27:13 |
| 3 Jun 2024 |
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| 4 Jun 2024 |
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| 5 Jun 2024 |
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ElvishJerricco | K900: so what's the current way to actually run this hdr stuff? Do you run gamescope steam or do you put gamescope in an individual game's launch options? | 09:10:59 |
K900 | Either one works I think | 09:11:24 |
ElvishJerricco | And what flags does gamescope need? Seems like --hdr-enabled and I need to specify display width, height, and full screen args | 09:13:32 |
K900 | I think just --hdr-enabled and any other ones you might want like resolution | 09:16:12 |
ElvishJerricco | Just fairly annoying that it doesn't do the resolution and full screen automatically | 09:17:17 |