NixOS Gaming | 612 Members | |
| Gaming things, my hands are typing words. | 164 Servers |
| Sender | Message | Time |
|---|---|---|
| 20 Jun 2026 | ||
| If you use ALVR you might be interested in WiVRN | 07:00:09 | |
In reply to @atemu12:matrix.orgDelay hasn't been any issues, but you can also run Q3 wired using ALVR. | 07:31:33 | |
| Is there any way to declare game mods on Nix, or is that way outside the scope? I'm trying to install mods for Bomb Rush Cyberfunk. | 11:59:56 | |
| I mean conceptually you can probably set up some glue to install the right things | 12:16:21 | |
| 21 Jun 2026 | ||
| Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite. Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent. | 05:34:59 | |
In reply to @atemu12:matrix.orgI didn't have any noticeable issues playing HL:A at least, not regarding the input as well. Do you have any games in mind? | 08:55:05 | |
| Oh, also not really any issues in beat saber. But if i can use this as an excuse for being bad at it, then I'm fine with it :p | 08:55:48 | |
| anyone know if i can get steam input working without going through steam non-steam games? id assume not, but still worth asking | 09:48:24 | |
| Well there's a kernel driver for the OG controller | 09:48:48 | |
| And SDL supports both models natively | 09:49:00 | |
| So anything that uses SDL will just pick it up | 09:49:05 | |
| sure but that just makes the controller working as a controller | 09:49:06 | |
| that's not what id classify as steam input | 09:49:13 | |
| If you want fancier mapping, there's definitely tools out there that aren't Steam | 09:49:22 | |
| But it's the same idea | 09:49:39 | |
| Last time I looked into this, these tools were really quite lackluster | 13:36:41 | |
| I heard there's a project that can interpret SteamVR controller bindings; I would not be surprised if that was just steaminput too | 13:37:59 | |
| InputPlumber looks to be something like i would want, not sure if it support steam input files | 14:13:23 | |
| 19:20:17 | ||
| 23 Jun 2026 | ||
| 00:04:17 | ||
| 07:07:26 | ||
| 09:58:52 | ||
| 24 Jun 2026 | ||
Whats wrong with gamescope?/bin/sh: line 1: gamescope: command not found | 17:47:01 | |
| 17:48:52 | |
| 18:38:00 | ||
| Normal steam client or beta or SteamRT3 steam client? I noticed steam (possibly SteamRT3 only?) started running games with $PATH cleaned up (ran into a similar error with my own custom wrapper). I added my wrapper to the steam FHSenv to get around it but don't recall if there's a nice way of doing that. Didn't realize gamescope wasn't in there already. I'll file a bug this evening (not at my computer right now). | 23:31:11 | |
| 25 Jun 2026 | ||
| SteamRT3 | 02:27:19 | |
| Did this also fix the problem with gamemode? | 02:28:18 | |
| It'll affect anything not included in the steam FHSenv. Workaround would be to specify the full path (I think /run/current-system/sw/bin is still available inside the container, just not on $PATH) | 02:56:47 | |
| Perhaps slightly OT but does anyone know of a way to set env vars only for the games that Steam runs but not for Steam itself? I currently use the wrapper but have run into an issue with an env var that causes trouble with Steam but that I do want games to get passed. | 07:56:03 | |