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20 Jun 2026
@noradtux:tnxip.denoradtux If you use ALVR you might be interested in WiVRN 07:00:09
@eyjhb:eyjhb.dkeyJhb
In reply to @atemu12:matrix.org
ALVR reportedly works and AFAUI it actually uses Monado but I don't have any experience with that software as I use an Index.

I don't stream and don't see why you'd want to as latency is about the last thing you want in VR. Ig warping makes rotation tolerable insofar as to not make you immediately puke from the delay? Never tried tbh because I'd rather strap a laptop on my back.
Delay hasn't been any issues, but you can also run Q3 wired using ALVR.
07:31:33
@miraiy:matrix.orgMiraiy Is there any way to declare game mods on Nix, or is that way outside the scope? I'm trying to install mods for Bomb Rush Cyberfunk. 11:59:56
@k900:0upti.meK900 I mean conceptually you can probably set up some glue to install the right things 12:16:21
21 Jun 2026
@atemu12:matrix.orgAtemu

Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite.

Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent.

05:34:59
@eyjhb:eyjhb.dkeyJhb
In reply to @atemu12:matrix.org

Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite.

Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent.

I didn't have any noticeable issues playing HL:A at least, not regarding the input as well. Do you have any games in mind?
08:55:05
@eyjhb:eyjhb.dkeyJhbOh, also not really any issues in beat saber. But if i can use this as an excuse for being bad at it, then I'm fine with it :p08:55:48
@magic_rb:matrix.redalder.orgmagic_rbanyone know if i can get steam input working without going through steam non-steam games? id assume not, but still worth asking09:48:24
@k900:0upti.meK900 Well there's a kernel driver for the OG controller 09:48:48
@k900:0upti.meK900And SDL supports both models natively09:49:00
@k900:0upti.meK900So anything that uses SDL will just pick it up09:49:05
@magic_rb:matrix.redalder.orgmagic_rbsure but that just makes the controller working as a controller09:49:06
@magic_rb:matrix.redalder.orgmagic_rbthat's not what id classify as steam input09:49:13
@k900:0upti.meK900 If you want fancier mapping, there's definitely tools out there that aren't Steam 09:49:22
@k900:0upti.meK900 But it's the same idea 09:49:39
@atemu12:matrix.orgAtemuLast time I looked into this, these tools were really quite lackluster13:36:41
@atemu12:matrix.orgAtemuI heard there's a project that can interpret SteamVR controller bindings; I would not be surprised if that was just steaminput too13:37:59
@magic_rb:matrix.redalder.orgmagic_rbInputPlumber looks to be something like i would want, not sure if it support steam input files14:13:23
@upfouragoodtime:matrix.orgGabriel Eaker joined the room.19:20:17
23 Jun 2026
@ckjos1022-in-the-matrix:matrix.orgMistamatrix505 joined the room.00:04:17
@user.on:matrix.orgUser joined the room.07:07:26
@simplymao:matrix.orgEnok Larsson joined the room.09:58:52
24 Jun 2026
@makuru:catgirl.cloudMakuru Whats wrong with gamescope?
/bin/sh: line 1: gamescope: command not found
17:47:01
@makuru:catgirl.cloudMakuru
where gamescope
/nix/store/71d1mqa318yqsfq1wmyp6x5iaz6pix0c-gamescope-3.16.24/bin/gamescope
/run/current-system/sw/bin/gamescope
17:48:52
@skiltz:matrix.orgSkiltZ joined the room.18:38:00
@marienz:matrix.orgmarienz

Normal steam client or beta or SteamRT3 steam client?

I noticed steam (possibly SteamRT3 only?) started running games with $PATH cleaned up (ran into a similar error with my own custom wrapper). I added my wrapper to the steam FHSenv to get around it but don't recall if there's a nice way of doing that. Didn't realize gamescope wasn't in there already.

I'll file a bug this evening (not at my computer right now).

23:31:11
25 Jun 2026
@makuru:catgirl.cloudMakuru SteamRT3 02:27:19
@makuru:catgirl.cloudMakuru Did this also fix the problem with gamemode? 02:28:18
@marienz:matrix.orgmarienzIt'll affect anything not included in the steam FHSenv. Workaround would be to specify the full path (I think /run/current-system/sw/bin is still available inside the container, just not on $PATH)02:56:47
@atemu12:matrix.orgAtemuPerhaps slightly OT but does anyone know of a way to set env vars only for the games that Steam runs but not for Steam itself? I currently use the wrapper but have run into an issue with an env var that causes trouble with Steam but that I do want games to get passed.07:56:03

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